2011-01-03, 11:10 PM
Hanabira.Kage Wrote:A bladed bow? How about building on my previous idea, something like this:
The Spirit Bow has two modes, each with its own skillset. The Bow mode and Dual Crossbow mode. Dual Crossbow mode has greater attack speed and many close-ranged "combo"-esque attacks while Bow mode focuses more on attack power and ranged attacks.
So it could end up more like a Bandit-Archer hybrid. Shoot a few times from afar, switch to Dual Crossbows and dash in, backflip launch then a "shotgun" attack to blow the enemy away, switch back to Bow and send in a finishing blow.
Eh, you just described my idea up there, unless you were aiming for something slightly different. 'Bladed Bow' probably wasn't the best way to describe it.
Quote:As long as we can move while attacking, i'll be extremely happy. That's like the one fault i find in archers: they cannot move and shoot. literally every other character can move and shoot in some shape or form without using a glitch in the system (the archer jumpshot).
You just described Wild Hunters, and technically they're the only class that can truly move and attack at once. Everyone else has to jump/telecast or else face being pinned down by the attack animation. Just give all archers the ability to jumpshoot normally and we're good.

