Very fun concepts, but that thief one is going to be crippled against mobs that know how to cast Weaken. Then again, not many know how to do that. Still, very neat.
I have one idea for the Archer Legend.
Archer Legend: A reference to the legendary Albatross/Eagle Eye figure in the Wind Archer skillset. She is the master of wind and lightning, and has quite a variety of support skills and a few offensive skills that are dependant on the terrain. Her unique ability involves transforming her bow into twin blades of lightning for melee strikes if necessary. As such, she can switch between two attack stances (both of which are skills that will be maxed in the 'beginner' stage):
- Sight Stance: The standard archery mode, used for ranged attacks. At max level, it grants Speed +18, Jump +9, Critical Hit Rate +45%, +9% Weapon Attack, and 30% bonus damage against flying enemies/targets tossed into the air.
- Strike Stance: The standard 'twin blade' mode, used for melee attacks. At max level, it grants Speed +27, Jump +15, Critical Hit Rate +30%, Duration of Status Effects -3 Seconds, and +15% Lightning Damage.
- Third 'Beginner' Skill: Arrows of Air: Summons unlimited arrows from the air around you. Duration: 210 seconds.
Because her skills will be dependant on which stance she is in, an option to switch between two different keyboard settings should be made available to everyone beforehand. The Archer Legend's keyboard settings will automatically change when she changes stances (and having her use two different settings would be required). For everyone else, they'd have to press an assigned button to switch keyboard settings (which isn't actually too different from pressing an assigned stance button, main difference is that it's optional in this case).
Notice how her third 'Beginner Skill' is essentially her Soul Arrow, a skill that already affects bows. Because the Archer Legend will be ideally using bows for the rest of the game, I don't see the point of giving the standard melee weapon tutorial to her. The tutorial should simply focus on use of her stance skills instead, and give her a bow at the beginning.
First Job:
- Storm Mastery: 50% Mastery, +120 Accuracy.
(Sight Stance skills)
- Repulsing Current: Launches a 150% damage arrow with a wind current that stuns and pushes up to 4 enemies away with a range of 250.
- Twin Bolts: Lightning strikes twice, inflicting 2 hits of 80% lightning damage on up to 4 enemies.
(Strike Stance skills)
- Bolt Dash: The Archer dashes ahead and strikes up to 4 enemies for 70% damage with stunning lightning, followed by forceful wind that pushes them back. (Essentially a Rush that stuns. First hit is Lightning element, second hit is neutral.)
- Quad Strike: Strikes an unlucky enemy 4 times for 60% damage.
---
Second Job:
- Renewal Breeze: Every 4 seconds, the HP and MP of all party members recovers by 15%. Duration: 200 seconds.
- Storm Booster: Weapon Speed -2. Duration: 200 seconds.
- Storm Current: All attacks are converted to Lightning element and add +10% Lightning Damage. Duration: 200 seconds.
(Sight Stance skills)
- Thunderstorm: Fires an arrow infused with lightning to strike up to 6 enemies for 330% Lightning damage. (Basically a Lightning Inferno/Blizzard without a secondary effect.)
- Tri-Bolt: Fires an arrow that strikes a single enemy with three bolts of lightning for 125% Lightning damage.
(Strike Stance skills)
- Drawing Current: Summons a wind that draws up to 4 enemies within a range of 400 closer to the Archer (gathering them up about 20 pixels away from the Archer), then strikes for 250% damage.
- Arc Slash: Charges like a bolt of lightning, striking up to 6 enemies twice for 150% Lightning damage. (Basically a weaker Boomerang Step, except there must be enemies in front for this skill to be used.)
---
Third Job:
- Resist Flow: A strong wind flows in to shoulder the burden inflicted on party members, reducing the duration of status effects by 50%. Duration: 200 seconds. Cooldown: 300 seconds.
- Storm Shelter: When party members duck, the wind rushes in to protect them, reducing damage taken by 30%. Duration: 200 seconds. (When this skill is cast, the effect is passively tied to the down directional button.)
- Current Dispel: Temporarily eliminates the Lightning current of the bow and blades and increases Damage by +10%. (Basically Elemental Reset with an additional effect.) Duration: 200 seconds.
(Sight Stance skills)
- Violent Current: Fires an arrow infused with powerful wind, hitting up to 6 enemies for 850% damage, but damage is reduced for each successive enemy hit.
- Storm Prism: Fires an arrow with chains of wind and lightning behind it, hitting for 200% lightning damage, lifting up to 6 enemies, keeping them suspended for up to 3 seconds, and with 75% lightning Damage Over Time each second. (Note that this simply lifts them up - they can still move and attack.)
(Strike Stance skills)
- Dual Quad Strike: Hits an even unluckier enemy 8 times for 90% damage.
- Reversal Strike: Strikes an enemy in front for 400% damage, then quickly rolls backwards with a range of 450, slashing up to 6 enemies for 350% damage. (There must be an enemy directly on top of you or in front of you for this skill to work. The roll will work regardless of whether there are enemies behind you or not, and has invincibility frames tied with it.)
---
Fourth Job:
- Maple Warrior: Obviously.
- Hero's Will: Obviously.
- Timed Breeze: The wind flows in protectively to give party members a chance to take a breather, extending invincibility duration when hit by +3 seconds. Duration: 200 seconds. Cooldown: 300 seconds.
- Storm Albatross: Summons an Albatross, a mythical bird with superb eyesight that is said to travel the world year-round. Grants HP and MP +15% while summoned, strikes up to 4 enemies for 250% lightning damage, and inflicts 100% Lightning Damage Over Time for 5 seconds. Duration: 300 seconds.
- Stance Mastery: Passive +10% critical hit rate, critical damage, and +50% resistance to being knocked back for both stances. Reduces damage taken by +20% when in Sight Stance, and +30% dodge rate when in Strike Stance.
(Sight Stance skills)
- Vortex Shot: Fires five arrows that hit for 235% damage.
- Cyclone Storm: Fires arrows that fall from the sky like blades of wind, striking up to 8 enemies 3 times for 200% damage. (Basically a stronger Arrow Rain.)
(Strike Stance skills)
- Hurricane Wheel: Launches circular wind blades that roll along the terrain, striking up to 6 enemies for 215% damage up to 3 times. (If there's a hill in front of you, it will go up that hill. If it reaches the edge of a platform, it will fall off and continue when it lands on a platform below.)
- Bladed Tornado: The Archer dances with her blades at high speed and summons a tornado of lightning that roars through the battlefield, hitting up to 15 enemies 3 times for 550% damage. Cooldown: 30 seconds.
I have one idea for the Archer Legend.
Archer Legend: A reference to the legendary Albatross/Eagle Eye figure in the Wind Archer skillset. She is the master of wind and lightning, and has quite a variety of support skills and a few offensive skills that are dependant on the terrain. Her unique ability involves transforming her bow into twin blades of lightning for melee strikes if necessary. As such, she can switch between two attack stances (both of which are skills that will be maxed in the 'beginner' stage):
- Sight Stance: The standard archery mode, used for ranged attacks. At max level, it grants Speed +18, Jump +9, Critical Hit Rate +45%, +9% Weapon Attack, and 30% bonus damage against flying enemies/targets tossed into the air.
- Strike Stance: The standard 'twin blade' mode, used for melee attacks. At max level, it grants Speed +27, Jump +15, Critical Hit Rate +30%, Duration of Status Effects -3 Seconds, and +15% Lightning Damage.
- Third 'Beginner' Skill: Arrows of Air: Summons unlimited arrows from the air around you. Duration: 210 seconds.
Because her skills will be dependant on which stance she is in, an option to switch between two different keyboard settings should be made available to everyone beforehand. The Archer Legend's keyboard settings will automatically change when she changes stances (and having her use two different settings would be required). For everyone else, they'd have to press an assigned button to switch keyboard settings (which isn't actually too different from pressing an assigned stance button, main difference is that it's optional in this case).
Notice how her third 'Beginner Skill' is essentially her Soul Arrow, a skill that already affects bows. Because the Archer Legend will be ideally using bows for the rest of the game, I don't see the point of giving the standard melee weapon tutorial to her. The tutorial should simply focus on use of her stance skills instead, and give her a bow at the beginning.
First Job:
- Storm Mastery: 50% Mastery, +120 Accuracy.
(Sight Stance skills)
- Repulsing Current: Launches a 150% damage arrow with a wind current that stuns and pushes up to 4 enemies away with a range of 250.
- Twin Bolts: Lightning strikes twice, inflicting 2 hits of 80% lightning damage on up to 4 enemies.
(Strike Stance skills)
- Bolt Dash: The Archer dashes ahead and strikes up to 4 enemies for 70% damage with stunning lightning, followed by forceful wind that pushes them back. (Essentially a Rush that stuns. First hit is Lightning element, second hit is neutral.)
- Quad Strike: Strikes an unlucky enemy 4 times for 60% damage.
---
Second Job:
- Renewal Breeze: Every 4 seconds, the HP and MP of all party members recovers by 15%. Duration: 200 seconds.
- Storm Booster: Weapon Speed -2. Duration: 200 seconds.
- Storm Current: All attacks are converted to Lightning element and add +10% Lightning Damage. Duration: 200 seconds.
(Sight Stance skills)
- Thunderstorm: Fires an arrow infused with lightning to strike up to 6 enemies for 330% Lightning damage. (Basically a Lightning Inferno/Blizzard without a secondary effect.)
- Tri-Bolt: Fires an arrow that strikes a single enemy with three bolts of lightning for 125% Lightning damage.
(Strike Stance skills)
- Drawing Current: Summons a wind that draws up to 4 enemies within a range of 400 closer to the Archer (gathering them up about 20 pixels away from the Archer), then strikes for 250% damage.
- Arc Slash: Charges like a bolt of lightning, striking up to 6 enemies twice for 150% Lightning damage. (Basically a weaker Boomerang Step, except there must be enemies in front for this skill to be used.)
---
Third Job:
- Resist Flow: A strong wind flows in to shoulder the burden inflicted on party members, reducing the duration of status effects by 50%. Duration: 200 seconds. Cooldown: 300 seconds.
- Storm Shelter: When party members duck, the wind rushes in to protect them, reducing damage taken by 30%. Duration: 200 seconds. (When this skill is cast, the effect is passively tied to the down directional button.)
- Current Dispel: Temporarily eliminates the Lightning current of the bow and blades and increases Damage by +10%. (Basically Elemental Reset with an additional effect.) Duration: 200 seconds.
(Sight Stance skills)
- Violent Current: Fires an arrow infused with powerful wind, hitting up to 6 enemies for 850% damage, but damage is reduced for each successive enemy hit.
- Storm Prism: Fires an arrow with chains of wind and lightning behind it, hitting for 200% lightning damage, lifting up to 6 enemies, keeping them suspended for up to 3 seconds, and with 75% lightning Damage Over Time each second. (Note that this simply lifts them up - they can still move and attack.)
(Strike Stance skills)
- Dual Quad Strike: Hits an even unluckier enemy 8 times for 90% damage.
- Reversal Strike: Strikes an enemy in front for 400% damage, then quickly rolls backwards with a range of 450, slashing up to 6 enemies for 350% damage. (There must be an enemy directly on top of you or in front of you for this skill to work. The roll will work regardless of whether there are enemies behind you or not, and has invincibility frames tied with it.)
---
Fourth Job:
- Maple Warrior: Obviously.
- Hero's Will: Obviously.
- Timed Breeze: The wind flows in protectively to give party members a chance to take a breather, extending invincibility duration when hit by +3 seconds. Duration: 200 seconds. Cooldown: 300 seconds.
- Storm Albatross: Summons an Albatross, a mythical bird with superb eyesight that is said to travel the world year-round. Grants HP and MP +15% while summoned, strikes up to 4 enemies for 250% lightning damage, and inflicts 100% Lightning Damage Over Time for 5 seconds. Duration: 300 seconds.
- Stance Mastery: Passive +10% critical hit rate, critical damage, and +50% resistance to being knocked back for both stances. Reduces damage taken by +20% when in Sight Stance, and +30% dodge rate when in Strike Stance.
(Sight Stance skills)
- Vortex Shot: Fires five arrows that hit for 235% damage.
- Cyclone Storm: Fires arrows that fall from the sky like blades of wind, striking up to 8 enemies 3 times for 200% damage. (Basically a stronger Arrow Rain.)
(Strike Stance skills)
- Hurricane Wheel: Launches circular wind blades that roll along the terrain, striking up to 6 enemies for 215% damage up to 3 times. (If there's a hill in front of you, it will go up that hill. If it reaches the edge of a platform, it will fall off and continue when it lands on a platform below.)
- Bladed Tornado: The Archer dances with her blades at high speed and summons a tornado of lightning that roars through the battlefield, hitting up to 15 enemies 3 times for 550% damage. Cooldown: 30 seconds.

