2011-01-02, 04:25 AM
byakugan Wrote:You can get into this fight with a maximun of 18 people (spadow says). If you bring into each party 1 battlemage, 1 aran, 1 evan, 1 dark knight, 1 shadower and 1 bishop, that leaves no room for any other jobs, and since we currently have 16 jobs that can participate... I will call this boss fight bullshiet.So then the obvious solution is to change the party system so that expeditions treat all those who have entered as party members.
Also, aside from this It's like the average player in KMS is as crazily funded as those guys that aristosMS uploads to youtube all the time, with above +100% of their main stat from potential. So when Nexon Korea designs a boss fight, they do it with this people in mind. That, or they just wanna force the potential system into an absolute resquisite for the new generation boss fights?.

Not that they will...

Aren't those videos AristosMS posts generally from KMST though?
Either way, Potential won't win this fight for them.
Fiel Wrote:No, there is a different motivation. For the past few years they've always kept an unbeatable boss in the game. This gives a reason for progression of player equipment, consumables, and power equipment. That way at no point can someone say that they're too powerful for the game because there's always this unbeatable boss on the horizon.Except this isn't the case.
Now that Pink Bean is readily beatable due to potential system and vast increases of power for all jobs, it becomes necessary to create a new unbeatable boss. I don't think it's too far out of line to suggest that one day we will be able to beat Cygnus Empress with ease as GMS players will soon do with Pink Bean. At that point, a new unbeatable boss will appear.
With Pink Bean, they thought it would be beaten within 4 months (source: http://spadow.wordpress.com/2009/12/14/q...t-for-kms/) which tells me that they had absolutely no reasonable expectations of their players' abilities when they created the thing. The fact that it took a whole new system for strengthening items alone tells me that.
If they had intendedthese boss as a truly unreachable goal, it makes the major brain fart that dante9898 and Schrono are discussing even worse.
I actually really love the idea of the minions dropping weapons/equipment/pieces because then the challenge becomes first killing enough of those before you get wiped.
There's a difference between "unbeatable" and unbeatable. The latter should not be allowed to exist.

