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Chaos Zakum Battle
#14
Guys, first 5 people get seduced.
Anyway, I found that having 5 warriors w/ at least one in Achilles is a good choice, and on warrior side with body, you can keep mobs so when you get seduced you take 1 dmg, sometimes you get 1/1? Yay for Achilles?
In that case heros(dang auto spell) should have good enrage to keep themselves from mobbing up. I don't know how much heros would be needed in a warrior party since they can't hold mobs, better to be in ranged anyway I got through 2nd body and 1/5 of 3rd till time ran out doing this, just 2 paladins and a hero (everyone else met an untimely end after 2nd body cuz they didn't get we needed mobs, so sone warriors died while others didn't. By then ranged dropped like flies. After that we kept mobs and even 1/1s proved not to be fatal with Achilles. MC was a nice addition. Though we had trouble timing the weapon defense ups.
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Messages In This Thread
Chaos Zakum Battle - by FenixR - 2010-12-30, 01:51 PM
Chaos Zakum Battle - by OB3LISK - 2010-12-30, 02:25 PM
Chaos Zakum Battle - by Snor - 2010-12-30, 02:30 PM
Chaos Zakum Battle - by FenixR - 2010-12-30, 02:48 PM
Chaos Zakum Battle - by dpeterlin - 2010-12-30, 03:15 PM
Chaos Zakum Battle - by ODERS - 2010-12-30, 04:20 PM
Chaos Zakum Battle - by FenixR - 2010-12-30, 05:13 PM
Chaos Zakum Battle - by OB3LISK - 2010-12-30, 05:20 PM
Chaos Zakum Battle - by FenixR - 2010-12-30, 05:31 PM
Chaos Zakum Battle - by happylight - 2010-12-30, 07:54 PM
Chaos Zakum Battle - by IKnowUWonder2 - 2010-12-30, 11:49 PM
Chaos Zakum Battle - by Jamie_Kurosawa - 2010-12-31, 03:08 AM
Chaos Zakum Battle - by FenixR - 2010-12-31, 03:14 AM
Chaos Zakum Battle - by Bomber - 2010-12-31, 05:10 AM

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