2010-12-30, 07:22 PM
I'm pretty sure anything that modifies your range will modify the damage output of the skill, though I hadn't thought to test on m.def up enemies. It's nice to see the damage scale like that for when I fix my gear and get an EStaff, but have you noticed the other two issues with the aura as well? It wouldn't be the first time Nexon made a funky damage formula that turned out to do quite a bit more damage than expected (old se + barrage on stunned enemies, for example) but issues with the DoT falling off or taking a while to re-apply, as well as no damage being done randomly (despite the visuals of the skill working properly) are strange.

