2010-12-29, 11:19 PM
Alilatias Wrote:I thought about this almost two years ago. My idea was that secondary stats could affect stuff like increased critical hit rate, % damage reduction, and even contribute towards a flat dodge/block rate on top of whatever avoidability/skills like thieves' Fake gives you. Choose damage, or choose overall versatility.
(On a side note, after Big Bang, I don't get why archers don't get more magic avoid. Aren't we supposed to see that ranged magical crap coming at us? Nexon gives us close to three times as much physical avoid instead, which seems kinda backwards.)
I say having 2 differents avoid its kinda... Stupid?
I understand having Magic and Weapon Defense, but Magic and weapon avoid? I mean if i see a iron/wood arrow i avoid it moving to a side, if i see a magical flaming arrow then i move to the side too! unless its a Heat seeker magical arrow or something O.o.

