2010-12-29, 11:01 PM
Luxeraph Wrote:They should just make a new stat similar to critical in which the secondary stat has the main role, since big bang pretty much took what ever beneficial effect it had, I mean what effect str has on a bowman and pretty much the same thing goes for mages, pirates and thiefs aside from being 1/4 as good as their main stat?
I thought about this almost two years ago. My idea was that secondary stats could affect stuff like increased critical hit rate, % damage reduction, and even contribute towards a flat dodge/block rate on top of whatever avoidability/skills like thieves' Fake gives you. Choose damage, or choose overall versatility.
(On a side note, after Big Bang, I don't get why archers don't get more magic avoid. Aren't we supposed to see that ranged magical crap coming at us? Nexon gives us close to three times as much physical avoid instead, which seems kinda backwards.)

