2010-12-28, 06:22 PM
Bored, so here's how to equip this crap on a dexless warrior.
5-item bonus: +15 all stats - is this even usable?
Things that require 170 dex:
helm - 25 dex 25 str (can be substituted with 25 dex Z/Scar/CZhelm)
glove - 16 dex 16 str (no substitutes here. Make up elsewhere)
longcoat - 30 dex 30 str (can be substituted with 30 dex t/b or overall)
shoes - 15 dex 15 str (no substitutes, 10 dex is the most you'll get)
weapon - 20 dex 35 str (no substitutes again)
It's fairly easy to calculate the dex you need.
The longcoat needs 170 dex not counting itself - so 200 total (don't scroll it for dex.)
200 - 25 - 16 - 30 - 15 - 20 = 94 dex
Assuming the 5-set bonus can be added, the helm is the new limiter - adding an effective 40 dex if it's one of the 5, in that when you take it off, you lose 40. So 210 total, 89 existing.
89 - 40 (cht) - 10 (earring) - 12 (rings) - 7 (cape) = 20 dex
Now consider options for scrolling. Any item that's not a dex limiter (helm + overall) can be scrolled for dex.
Well, that's just the cape + shoe, since you wouldn't scroll a glove or weapon for dex.
Between the cape's 9 slots (2 dex each) and shoe's 9 slots (1 dex each), making up 16 additional dex shouldn't be a huge burden. Say you do it entirely on the cape, with +16 dex.
The tricky part is putting equips on. You need +166 dex with just the cape (as it has no dex req.)
Taking the same 85 dex from cht/earring/ring/cape, you have 89.
If you do have a 25 dex helm + 30 dex overall, that's 140 dex.
The weapon's probably the first target, so you need 30 dex from your remaining slots - glove and shoes. What do you do here? Well, get some high level (110+) dex potentials, of course. Both items can have 12 dex on the first line. Do that and they only need to add 6 dex between them.
Result: Equip the weapon. Then the shoes, glove, helm, overall follow relatively easily.
Items you need to be dexless with 170 gear, on Warrior:
40 dex cht (full potential)
10 dex earring (full potential)
12 dex rings
23 dex lv.140 cape (full potential)
25 dex helm (+dex potential)
30 dex overall or top+bottom (+dex potential)
15 dex shoe (+dex potential)
15 dex glove (+dex potential)
Obviously with all the dex potentials going around, it'll be some rearranging of stats. If you can get a 15 dex +8 dex +4 dex Scarlion, but only 28 dex top+bottom, that works too.
Fair amount of play between the earring/ring/cape, and the "substitute" gear. Doesn't seem all that difficult from where I'm standing, compared to getting a full 6-item set of lv.140 crap. CHT is the most expensive existing item here.
5-item bonus: +15 all stats - is this even usable?
Things that require 170 dex:
helm - 25 dex 25 str (can be substituted with 25 dex Z/Scar/CZhelm)
glove - 16 dex 16 str (no substitutes here. Make up elsewhere)
longcoat - 30 dex 30 str (can be substituted with 30 dex t/b or overall)
shoes - 15 dex 15 str (no substitutes, 10 dex is the most you'll get)
weapon - 20 dex 35 str (no substitutes again)
It's fairly easy to calculate the dex you need.
The longcoat needs 170 dex not counting itself - so 200 total (don't scroll it for dex.)
200 - 25 - 16 - 30 - 15 - 20 = 94 dex
Assuming the 5-set bonus can be added, the helm is the new limiter - adding an effective 40 dex if it's one of the 5, in that when you take it off, you lose 40. So 210 total, 89 existing.
89 - 40 (cht) - 10 (earring) - 12 (rings) - 7 (cape) = 20 dex
Now consider options for scrolling. Any item that's not a dex limiter (helm + overall) can be scrolled for dex.
Well, that's just the cape + shoe, since you wouldn't scroll a glove or weapon for dex.
Between the cape's 9 slots (2 dex each) and shoe's 9 slots (1 dex each), making up 16 additional dex shouldn't be a huge burden. Say you do it entirely on the cape, with +16 dex.
The tricky part is putting equips on. You need +166 dex with just the cape (as it has no dex req.)
Taking the same 85 dex from cht/earring/ring/cape, you have 89.
If you do have a 25 dex helm + 30 dex overall, that's 140 dex.
The weapon's probably the first target, so you need 30 dex from your remaining slots - glove and shoes. What do you do here? Well, get some high level (110+) dex potentials, of course. Both items can have 12 dex on the first line. Do that and they only need to add 6 dex between them.
Result: Equip the weapon. Then the shoes, glove, helm, overall follow relatively easily.
Items you need to be dexless with 170 gear, on Warrior:
40 dex cht (full potential)
10 dex earring (full potential)
12 dex rings
23 dex lv.140 cape (full potential)
25 dex helm (+dex potential)
30 dex overall or top+bottom (+dex potential)
15 dex shoe (+dex potential)
15 dex glove (+dex potential)
Obviously with all the dex potentials going around, it'll be some rearranging of stats. If you can get a 15 dex +8 dex +4 dex Scarlion, but only 28 dex top+bottom, that works too.
Fair amount of play between the earring/ring/cape, and the "substitute" gear. Doesn't seem all that difficult from where I'm standing, compared to getting a full 6-item set of lv.140 crap. CHT is the most expensive existing item here.

