2010-12-27, 10:23 PM
thinbear Wrote:pixels to render
before (800x600): 480,000 pixels
after (1024x768): 786,432 pixels
theoretically, ~1.6x more load
Only on the render engine... everything else should be the same. And MS isn't hugely graphic intensive (it's just a bunch of 2d sprites drawn at 100% brightness, most of the time)
It does have a heavy memory load cause of the sprites, but that's independent of resolution.

