2010-12-27, 12:23 AM
Chilly Wrote:Ugh...the news on mages is definitely sobering, even after the addition of Infinity, so I present to you a statement.
Paraphrasing: Ho ho ho...element mage, after class balance for teh Big Bang, ur weaponz too strong and we change for achieve goal of Big Bang. many mage depend and use teh elmental weaponz as part of game strategy and to for play. KMS copypasta hard to eat all dente so we think how eat for likkle bits, we get back laterz.
Although I no longer use my Evan as anything more than a Crack mule, for a time I enjoyed it and to see its paltry damage is disheartening especially on its purported strongest attack (Blaze). I can understand that mages are not Corsairs but I thought the M.ATT formula was changed to bring the differences closer together. This information reinforces that the elemental bonuses to elemental weapons need to be reenacted, of course, this post comes with heaps of bias. I can only imagine and shudder to what KMS mages are like.
Do you not see something inherentlly broken in a weapon that is 36 levels higher than anything any other class in the game has access to, that gives you a free 30+ attack boost AND a 25% extra damage boost? You balance classes by balancing their skills, not by introducing insanely overpowered weapons to fix deficiencies in other areas.
I'm not going to make the boxes 1.5 times wide as they currently are so that they display properly in OpenOffice. I'm all for open source software but OpenOffice is just terrible to work with, in my opinion.
- Fixed the problem with Corsairs having ITD
- Fixed the problem with DBs/Shadowers getting an attack bonus from stars
- Fixed the problem with DBs using Fast (4) attack speed
- Fixed Meso Explosion
- Fixed the problem with NLs not getting +15% minimum critical damage
Can someone verify that Octopus is being calculated correctly? It seems a bit ridiculous for it to be doing so much damage. Keep in mind that you can have 4 shooting at once.

