2010-12-26, 09:51 PM
Dusk Wrote:I uploaded a preliminary version so you guys can see what I'm working on.Please don't use BStep+Sblow for Shadowers... it's a weak combo to use... :o
http://www.mediafire.com/?bxyeq7l8c2cdu85
There's a lot of things that are still incomplete, so don't read too much into it. I mostly just got the main attacks working so there's something to look at. No summons are working, and I don't know if Mana Reflection/Dark Flare are worth including; I made the format a while ago and I just left them in for now.
Things to note / that need looking into:
- What passives/buffs affect summons? I'm fairly sure Amp works on Magician summons, but I know Infinity doesn't. What about mastery?
- Test ignore defense mechanics on bosses. I just feel like if ignore defense actually works to full effect on 50%+ bosses, it's insanely overpowered. Dark Knights do decent damage already and when ignoring 50% defense, they're pretty much doing twice as much damage as every other class.
- F/P DPS is greatly over-reported at the moment because the time it takes to cast the skills that stack DoT is currently ignored. I'm not totally sure how to do this.
- Haven't really done Battle Mage or Mechanic stuff yet. I still don't know exactly how Mechanic skills work.
- Haven't added Transform/Super Transform for Buccs yet.
-> BStep + Enhanced SBlow Combo: 1953% DPS + Venom (+/- 10%) = 2150%
-> Assi Full Charge 3-Hits: 2658% DPS + Venom (+/- 7.3%) = 2850% DPS (Horntail platforms 'n stuff, limited by damage cap)
-> Enhanced SBlow + Enhanced Meso Explosion: 2808 DPS + Venom (+/- 7.0%) = 3010% DPS (Zakum 'n friends)
-> Assi Full Charge 4-Hits: 3632% DPS + Venom (+/- 5.4%) = 3830% DPS (Only possible at bosses that allow the 4th hit, limited by damage cap)
Tnx for your hard work m8!

