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It's not the monsters' levels that are the problem
#9
They need to develop a set standard formula for accuracy that works really...

What they could do is this which would be HIGHLY successful in implementation:

For monsters +1 or higher than your level, the accuracy of the player is calculated against the avoidance of the monster plus the level differential in which 5% avoidance is then added to the monster's base Avoidance.

If accuracy is then greater than the avoidance, the attack is successful, however, for each level over the level of the player damage is reduced by 5%.

If accuracy is less than the avoidance of the monster, the attack is registered as a MISS and no damage is calculated.

However, if accuracy is still greater than the avoidance after 20+ levels over that of the player in which damage deduction has been increased to 100% and the Avoidance is raised 100%, then attack is allowed to be successful but damage is limited to 1 HP.

However, if player level is greater than the level of the monster, no calculation against accuracy is made and full damage is taken.
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It's not the monsters' levels that are the problem - by Jamie_Kurosawa - 2010-12-25, 08:47 AM

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