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The truth behind (Paladin) Advanced Charge's 94% mastery~ =O
#9
Kalovale Wrote:Not to sound spiteful, but we spend 10 SPs and press a button + wait for animation every little while to get a little bastard flying around doing the same thing a Paladin gets for free?

Damn it, Stereo. Stop being on boards when I'm at work; it's not fair.

Anyway, as mentioned, Paladins don't get their mastery "for free" since it only stays intact as long as we keep our charges up, which we have to recast every 200 seconds. What's more, with the common build for White Knights being to rely on Combat Orders, that also means we have to make sure CO is active before we cast anything else. It expires every 180 seconds.

Now let's look at a Dark Knight's primary buffs: Berserk and Beholder.
Beholder has to be cast once every 20mins and, unless I'm mistaken, cannot be dispelled.
Berserk, meanwhile, isn't actually cast and stays up as a side effect of making sure you don't die.

Anonymous Moose Wrote:At least Dark Knights dont need to learn new attacking skills in 4th job and do have some advantages. Although I have to admit that most buffs a Paladin got from the BB seem broken and I think it would have been better to have given them a seperate skill for their mastery, but this is no where as bad as some other comparisons in the game. Just look at Jaguar Riding. 15SP for 60% speed, 40% Critical and 40% HP. Warriors and Buccanners have to pay 10SP for 20%. Assassins have to pay 20SP for Haste (which will cap at 40%) and another 20% for their critical skill, and both of these skills are in 2nd job. Then just looking at other Archers, they have to pay 20SP for their 40% critical chance. Normally I say its important for the skill sets to be balanced (which we all know they arent for a WH), but it seems unfair that Wild Hunters get so much out of 15 1st job SP, while other classes have to pay much more SP for similar boosts.
Well, the Wild Hunter class, in general, is all sorts of ridiculous.
I'd say the fact that they can shoot while running alone makes them a bit broken.

Up until now, almost every class can attack while moving, but there has always been some sort of 'pause'.
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The truth behind (Paladin) Advanced Charge's 94% mastery~ =O - by Viaje - 2010-12-22, 05:27 PM

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