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The truth behind (Paladin) Advanced Charge's 94% mastery~ =O
#4
Kalovale Wrote:Not to sound spiteful, but we spend 10 SPs and press a button + wait for animation every little while to get a little bastard flying around doing the same thing a Paladin gets for free?

At least Dark Knights dont need to learn new attacking skills in 4th job and do have some advantages. Although I have to admit that most buffs a Paladin got from the BB seem broken and I think it would have been better to have given them a seperate skill for their mastery, but this is no where as bad as some other comparisons in the game. Just look at Jaguar Riding. 15SP for 60% speed, 40% Critical and 40% HP. Warriors and Buccanners have to pay 10SP for 20%. Assassins have to pay 20SP for Haste (which will cap at 40%) and another 20% for their critical skill, and both of these skills are in 2nd job. Then just looking at other Archers, they have to pay 20SP for their 40% critical chance. Normally I say its important for the skill sets to be balanced (which we all know they arent for a WH), but it seems unfair that Wild Hunters get so much out of 15 1st job SP, while other classes have to pay much more SP for similar boosts.
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The truth behind (Paladin) Advanced Charge's 94% mastery~ =O - by Anonymous Moose - 2010-12-22, 10:27 AM

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