2010-12-20, 02:13 PM
Dusk Wrote:Can y'all check this for me:
This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.
Class Attack skills Noteworthy passives/buffs/DoT boosts/summons Hero Intrepid Slash Final Attack, Advanced Combo Attack, Combat Mastery, Enrage Paladin Blast Final Attack, Dual elemental charge, Divine Shield Dark Knight Sacrifice, Dragon Buster Final Attack, Dragon Wisdom, Beholder, Hex of the Beholder, Revenge of the Beholder Aran Overswing Combo Ability, Combo Critical, Snow Charge, High Mastery F/P Paralyze, Teleport Elemental Amplification, Poison Mist (DoT), Elemental Composition (DoT), Meteor (DoT), Fire Demon (DoT), Infinity, Ifrit I/L Chain Lightning, Teleport Elemental Amplification, Blizzard (DoT), Ice Demon (DoT), Infinity, Elquines Bishop Angel Ray, Teleport Holy Focus, Infinity, Bahamut Evan Blaze Critical Magic, Magic Amplification, Magic Mastery, Dragon Fury, Blessing of the Onyx Battle Mage Finishing Blow Staff Mastery (adds 40% crit), Battle Mastery, Super Body Bowmaster Hurricane Critical Shot, Final Attack, Bow Expertise, Marksmanship, Concentrate, Phoenix Marksman Ultimate Strafe Critical Shot, Final Attack, Marksman Boost, Marksmanship, Frostprey Wild Hunter Wild Arrow Blast Jaguar Rider, Final Attack, Riding Mastery, Crossbow Expertise, Wild Instinct, Feline Berserk Night Lord Triple Throw Critical Throw, Shadow Partner, Venom (DoT) Shadower Boomerang Step, Assassinate, Meso Explosion Shadow Partner, Venom (DoT) Dual Blade Chains of Hell Mirror Image, Final Cut, Venom (DoT) Buccaneer Demolition, Barrage Critical Punch, Roll of the Dice, Pirate's Revenge Corsair Cannon, Rapid Fire Critical Shot, Roll of the Dice, Pirate's Revenge, Octopus, Bullseye Mechanic I need help with this one -
I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?
Uhh for Buccaneers you need to add in super transformation buff. Thats all I really noticed =x

