2008-09-14, 10:13 PM
Stereo Wrote:That post is wrong, plain and simple. I don't know how to describe it easier than to show "normal characters" where it is wrong by more than 400% while the complaints she makes are about issues of less than 1% error.i dont understand where you got the 38,000% error from. can you explain that?
I don't see how you can reconcile 1 luk : 0.065 atk with 1 atk : 0.04 luk and say that it doesn't matter (that's more than a 38000% error in the 0.01*LUK method).
A level 10 thief with 4 luk and 61 atk will gain 15 times as much damage by adding 1 luck compared to adding 1 w.atk. I've played a pure int washed Assassin, I can empirically state that 1 luk >>>> 1 atk if you have very low luck.
1 luk : 0.065 atk vs 1 atk : 0.04 is only a difference of 0.025. which is a only 162.5% (okay that a pretty big difference lol). ill admit that noting the 0.01xluk formula seems to contradict the luk/watk and might lead people to confusion. seeing how the luk/watk already define the watk ratio, and the 0.01xluk is only applicable to extreme cases of high watk vs low luk. would you suggest i remove it completely?

