2010-12-19, 05:13 PM
Dusk Wrote:Mist does much more damage now. With decent equips, you only need 6~10 seconds for the poison to bring monsters to 1 hp. It's much better than it was before.
And I disagree. The older mist allowed time for the mage to cycle the map, and it was reliable. One's equips did not matter with the old mist; it always poisoned for 40 seconds, at the same rate, and it always brought the monsters down to 1 HP. With the new mist, I've found that monsters with higher HP don't always end up with 1 HP when the ten seconds are up. And instead of zipping around the map in speed gear, I have to wear slower equips that raise my magic attack; otherwise the monsters won't get anywhere near the 1 HP mark. Since a lot of the endgame maps are enormous, this creates a problem for me.
I could just be nitpicking. I probably am. Hell, we have teleport, so mobility is kind of a moot point. They just ruined a playing style that I enjoyed, and I needed to vent about it.

