2010-12-18, 09:34 PM
You don't even have to sit all night and calculate skill dmg %'s, how many times a skill hits, buffs, available equips, potential-able equips, att speed, etc. and so forth, to see that Elemental Wands/Staffs do not break balance, rather they enforce it.
Mages have not become broken, let's face it, talking about comparing end game weapons makes it too simple. The issue is far greater than that, and when higher level equips become available for other classes, it will just make the advantage of the E-weapons vanish even further. If any lvl 200 mage were up against a lvl 200 Night Lord, Hero, Paladin, etc. with the same potentials and an Ewand being the only advantage a Mage could possibly have, because our only other advantage was ill-designed (demon I'm looking at you, cause you actually help Paladins out do us even more, and are completely useless for our main attacking skill), we would come out on the bottom.
Mobbing? Paladins would have us there, I'm certain, and if we try to use our demons to help out along with our E-weapons, we give the Paladins an advantage even more by not only making the monster weak to their charges, but also by the fact that in order to use the elemental advantage we'd have to switch to a weaker skill, or a charge skill. Of course, this refers to us attacking the same monsters, which would happen at bosses. I've bossed with a Paladin plenty of times, and it's literally been to the point where the biggest point to my existence there was to make them weaker to fire.
End game, best equips, max damage, we can hit up to 3/6 mobs with our best, fastest skills. We lose to most classes with mob skills in this instance. We lose to every one solo. Of course in this instance, E-Weapons don't help. The point still stands though, on equal terms, and non max damage, we have a per hit damage bonus, so we see higher numbers, but we're being out dps'd.
Feel free to correct me if you must. While I've shown you no numbers, I believe the above is obvious.
Note: I didn't even include similar benefits that they would have to our ewands, as I feel they were adequately explained in an earlier post by someone else, they have advantages here they wouldn't in KMS, so why take away ours, and leave theirs?
Big Bang slows us down with a charge, and putting us at risk for death, because we can't pot. Any boss that 1/1's can easily end us, same with being dispelled. Not many other classes have to deal with this downside.
Mages have not become broken, let's face it, talking about comparing end game weapons makes it too simple. The issue is far greater than that, and when higher level equips become available for other classes, it will just make the advantage of the E-weapons vanish even further. If any lvl 200 mage were up against a lvl 200 Night Lord, Hero, Paladin, etc. with the same potentials and an Ewand being the only advantage a Mage could possibly have, because our only other advantage was ill-designed (demon I'm looking at you, cause you actually help Paladins out do us even more, and are completely useless for our main attacking skill), we would come out on the bottom.
Mobbing? Paladins would have us there, I'm certain, and if we try to use our demons to help out along with our E-weapons, we give the Paladins an advantage even more by not only making the monster weak to their charges, but also by the fact that in order to use the elemental advantage we'd have to switch to a weaker skill, or a charge skill. Of course, this refers to us attacking the same monsters, which would happen at bosses. I've bossed with a Paladin plenty of times, and it's literally been to the point where the biggest point to my existence there was to make them weaker to fire.
End game, best equips, max damage, we can hit up to 3/6 mobs with our best, fastest skills. We lose to most classes with mob skills in this instance. We lose to every one solo. Of course in this instance, E-Weapons don't help. The point still stands though, on equal terms, and non max damage, we have a per hit damage bonus, so we see higher numbers, but we're being out dps'd.
Feel free to correct me if you must. While I've shown you no numbers, I believe the above is obvious.
Note: I didn't even include similar benefits that they would have to our ewands, as I feel they were adequately explained in an earlier post by someone else, they have advantages here they wouldn't in KMS, so why take away ours, and leave theirs?
Big Bang slows us down with a charge, and putting us at risk for death, because we can't pot. Any boss that 1/1's can easily end us, same with being dispelled. Not many other classes have to deal with this downside.

