2010-12-18, 03:21 PM
Might as well mention Combat Orders + Advance Charge Blow for Paladins, since the first is always on +2 to skills, the second is +20% mastery (24% with CO) while charges are active.
Heroes finishers are only worth using for the Darkness, which I believe lasts 8 seconds on Panic, meaning you do about 10 attacks in between (average of 4 hits to charge fully = 4 at an average of ~65% strength, then the remaining 6-9 at 100% strength).
Heroes finishers are only worth using for the Darkness, which I believe lasts 8 seconds on Panic, meaning you do about 10 attacks in between (average of 4 hits to charge fully = 4 at an average of ~65% strength, then the remaining 6-9 at 100% strength).

