2010-12-18, 01:59 AM
Dusk Wrote:Can y'all check this for me:
This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.
Class Attack skills Noteworthy passives/buffs/DoT boosts/summons Hero Intrepid Slash Final Attack, Advanced Combo Attack, Combat Mastery, Enrage Paladin Blast Final Attack, Dual elemental charge, Divine Shield Dark Knight Sacrifice, Dragon Buster Final Attack, Dragon Wisdom, Beholder, Hex of the Beholder, Revenge of the Beholder Aran Overswing Combo Ability, Combo Critical, Snow Charge, High Mastery F/P Paralyze, Teleport Elemental Amplification, Poison Mist (DoT), Elemental Composition (DoT), Meteor (DoT), Fire Demon (DoT), Infinity, Ifrit I/L Chain Lightning, Teleport Elemental Amplification, Blizzard (DoT), Ice Demon (DoT), Infinity, Elquines Bishop Angel Ray, Teleport Holy Focus, Infinity, Bahamut Evan Blaze Critical Magic, Magic Amplification, Magic Mastery, Dragon Fury, Blessing of the Onyx Battle Mage Finishing Blow Staff Mastery (adds 40% crit), Battle Mastery, Super Body Bowmaster Hurricane Critical Shot, Final Attack, Bow Expertise, Marksmanship, Concentrate, Phoenix Marksman Ultimate Strafe Critical Shot, Final Attack, Marksman Boost, Marksmanship, Frostprey Wild Hunter Wild Arrow Blast Jaguar Rider, Final Attack, Riding Mastery, Crossbow Expertise, Wild Instinct, Feline Berserk Night Lord Triple Throw Critical Throw, Shadow Partner, Venom (DoT) Shadower Boomerang Step, Assassinate, Meso Explosion Shadow Partner, Venom (DoT) Dual Blade Chains of Hell Mirror Image, Final Cut, Venom (DoT) Buccaneer Demolition, Barrage Critical Punch, Roll of the Dice, Pirate's Revenge Corsair Cannon, Rapid Fire Critical Shot, Roll of the Dice, Pirate's Revenge, Octopus, Bullseye Mechanic I need help with this one -
I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?
Battle Mage's "The Finisher" with Finishing Blow will do 760%, and appears to be a 750ms Delay, so it should be an improvement unless there's another factor to it. It apparently also ignores 20% DEF.
Battle Mages also learn Teleport Mastery. I'm not sure if using The Finisher with this slows it down at all.
Corsair: Gaviota
As far as I know, Gaviota can be cast while you're using Cannon at no cost of attack speed, so with 21 Gaviota, which all Corsairs should have, that's a 122%/s bonus or something like that.
For a Shadower, it's between Boomerang Step + Assassinate and Boomerang Step + Savage Blow, both into ME. My personal liking is to Boomerang Step + Savage Blow until Shadow Partner runs out, and then ME constantly until the coins are gone, and rebuff, but as far as DPS, I'm not sure which is superior. Keeping in mind that Savage Blow gets a 1.25x increase in damage from Boomerang Step and Assassinate cannot hit criticals, I think Savage Blow is better without even factoring the coin drop rate, unless there's a way you can time charged Assassinate properly to abuse Shadow Partner. Also, Greed increases Meso Explosion's damage per hit significantly.
For Dual Blades, I believe the Katara multiplier is 1.25 instead of 1.3, unlike the Dagger, but if someone else could confirm, that'd be great.
I believe Hero's finishers are still terrible in scaling, and require a lot more complex probabilities to even begin to work out, and Aran's Final Blow, and Combo Finishers are still too slow to be worthwhile until Chaos. Aran's fairly simple to program to see, so I could try that later for you. I'm still not 100% how to approach the Hero's probability distribution, but I haven't really thought too hard about it either. Last time I tried, I think I found that using Panic at 5~6 Orbs was marginally stronger than Brandish spam, but using Panic with full Advanced Combo was a terrible idea.
Have we confirmed that Triple Throw uses your exact damage range? Because Lucky Sevens uses its own formula still, and we never got to see in Tespia.
As for Mechanic, I have no idea what their skills are, let alone how they DPS, el oh el.

