Can y'all check this for me:
This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.
I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?
This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.
| Class | Attack skills | Noteworthy passives/buffs/DoT boosts/summons |
|---|---|---|
| Hero | Intrepid Slash | Final Attack, Advanced Combo Attack, Combat Mastery, Enrage |
| Paladin | Blast | Final Attack, Dual elemental charge, Divine Shield |
| Dark Knight | Sacrifice, Dragon Buster | Final Attack, Dragon Wisdom, Beholder, Hex of the Beholder, Revenge of the Beholder |
| Aran | Overswing | Combo Ability, Combo Critical, Snow Charge, High Mastery |
| F/P | Paralyze, Teleport | Elemental Amplification, Poison Mist (DoT), Elemental Composition (DoT), Meteor (DoT), Fire Demon (DoT), Infinity, Ifrit |
| I/L | Chain Lightning, Teleport | Elemental Amplification, Blizzard (DoT), Ice Demon (DoT), Infinity, Elquines |
| Bishop | Angel Ray, Teleport | Holy Focus, Infinity, Bahamut |
| Evan | Blaze | Critical Magic, Magic Amplification, Magic Mastery, Dragon Fury, Blessing of the Onyx |
| Battle Mage | Finishing Blow | Staff Mastery (adds 40% crit), Battle Mastery, Super Body |
| Bowmaster | Hurricane | Critical Shot, Final Attack, Bow Expertise, Marksmanship, Concentrate, Phoenix |
| Marksman | Ultimate Strafe | Critical Shot, Final Attack, Marksman Boost, Marksmanship, Frostprey |
| Wild Hunter | Wild Arrow Blast | Jaguar Rider, Final Attack, Riding Mastery, Crossbow Expertise, Wild Instinct, Feline Berserk |
| Night Lord | Triple Throw | Critical Throw, Shadow Partner, Venom (DoT) |
| Shadower | Boomerang Step, Assassinate, Meso Explosion | Shadow Partner, Venom (DoT) |
| Dual Blade | Chains of Hell | Mirror Image, Final Cut, Venom (DoT) |
| Buccaneer | Demolition, Barrage | Critical Punch, Roll of the Dice, Pirate's Revenge |
| Corsair | Cannon, Rapid Fire | Critical Shot, Roll of the Dice, Pirate's Revenge, Octopus, Bullseye |
| Mechanic | I need help with this one | - |
I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?

