2010-12-16, 03:11 AM
When this dev blog was posted, -hime- was at home thinking: ![[Image: 28a5l4y.png]](http://i52.tinypic.com/28a5l4y.png)
Confirmed, masteria is dead.
We know that's not true... You just recycle last year's holiday events that probably took 2 hours to make with recycled sprites.
![[Image: 28a5l4y.png]](http://i52.tinypic.com/28a5l4y.png)
nexon Wrote:Then there are the times when the content we plan to add ends up never being created, or is significantly changed, or goes through an abrupt revision because of something outside of our control. Perhaps a key member of the programming team leaves, or a piece of content released elsewhere didn’t do as well as we had hoped. Fortunately, the content plan is usually created with a goal in mind for each update (add new high-level content, for example, or add a new social system), so even if the content itself changes, we can usually slot in other pieces of content that fits those needs. It still doesn’t make keeping the schedule easy.
Confirmed, masteria is dead.
nexon Wrote:Sometimes last year’s impossible idea becomes this year’s hit.
We know that's not true... You just recycle last year's holiday events that probably took 2 hours to make with recycled sprites.
