2010-12-15, 09:34 PM
Quote:Elemental Staves already add a good 30-something attack beyond what is possible in KMS, clean. If mages are not balanced with other classes, that's a problem that needs to be solved on the class balancing side of things. Why the pineapple do people want a 25% damage boost to "compensate" for a bigger problem? Elemental Staves were broken to begin with and the boost is completely unnecessary.
It's strange that a mage class designed purely for attacking purposes was still considered mid tier despite the 25% boost/+30%(now +30) magic mastery.
Players have argued that its due to the mage's ability to survive in bossing situations but the lowered damages of big bang doesn't seem to
reflect it.
A 25% increase would add an average of 11,500 to my damage with cl and I doubt that's game breaking when I would still 2-hit.
Takebacker Wrote:And mages still train a s'hit load faster than any sair or bowmen could. DoT is a huge factor in a mage's damage now and since to my knowledge DoT is still glitched both in activation and in damage dealt, mages can still be weaker than other classes.
I now get ksed by nls, evans, shads, and even heroes at rextons. =/
DoT may be a factor for f/p ams but training as a i/l is rather difficult at the moment when cl hits 3 targets and sometimes it only hits
1/2.

