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[Draft] Guide for the DEXless Sin (Scrolled for LUK!)
#1
[size="7"]A Guide To The Dexless Sin!
[/size]
[size="5"]Scrolled for LUK[/size]
[size="1"]With Funding[/size]

Introduction: I know, it sucks. So help improve it. I'm just trying to help.

Table of Contents!

To skip to a section, press CTRL + F and search for the "code" on the right of the section name.

[SIZE="5"]1. FAQ - ACIM01
2. Beginner - ACIM02
3. Being a Thief - ACIM03[/SIZE]
[SIZE="3"]Why be a thief? - ACIM04
SP Allocation - ACIM05
AP Allocation - ACIM06
Training - ACIM07[/SIZE]
[SIZE="5"]4. Job Advancement: Assassin - ACIM08
5. Being an Assassin - ACIM09[/SIZE]
[SIZE="3"]SP Allocation - ACIM10
AP Allocation - ACIM11
Training - ACIM12[/SIZE]
[SIZE="5"]6. Job Advancement: Hermit - ACIM13
7. Being a Hermit - ACIM14[/SIZE]
[SIZE="3"]SP Allocation - ACIM15
AP Allocation - ACIM16
Training - ACIM17[/SIZE]
[SIZE="5"]8. Job Advancement: Night Lord - ACIM18
9. Being a Night Lord - ACIM19[/SIZE]
[SIZE="3"]SP Allocation - ACIM20
AP Allocation - ACIM21
Training - ACIM22[/SIZE]
[SIZE="5"]10. Equips - ACIM23
11. SECTION TO COME: Calculations/Formulas - ACIM24
12. Skill Tables and Locations - ACIM25[/SIZE]
[SIZE="3"]Skill Tables - ACIM26
Skill Book Locations - ACIM27[/SIZE]
[SIZE="5"]13. under Construction: Assassins and Bossing - ACIM28
14. Credits/Legal Crap - ACIM29
15. Contact Me! - ACIM30[/SIZE]

[size="5"]FAQ - ACIM01[/size]
First off, welcome to my guide! I hope it can evolve into something great.

1. Why be DEXless?
Lucky 7 and Triple Throw are based on LUK and weapon attack. So even though a normal DEX sin could wear a claw with more ATT, the LUK you gain from lost points in DEX is usually enough to surpass them. Unless their claw is so much better than yours, then you need to get a better claw. More on DEXless vs Low DEX vs Normal DEX in the calculations/formulas section.

2. How expensive are DEXless sins scrolled for LUK?
Incredibly. You can survive and do fine damage with average equips, but to be
decent you'll have to have more than maxed at mesos (2,147,483,647 mesos). This is
because ilbis, crystal ilbis, hwabis/balanced fury stars, LUK PACs, zhelms, well-scrolled
Skandas, Facestompers, good ATT gloves, LUK saunas, and ANYTHING else for sins are
incredibly expensive.

3. What is HP washing?
What is your mom? (More on this later)

4. Why not scroll for DEX? What about accuracy!?
One point in LUK adds 0.5 ACC. One point in DEX adds 0.8 ACC. You'll still have PLENTY
of ACC if you only have 25 DEX.

[size="5"]Beginner - ACIM02[/size]
Starting off your assassin!

First of all, thieves need 25 DEX to advance. I know for a fact that equip DEX
doesn't count towards that. So if you have 20 DEX and a 5 DEX glove, you still need
5 DEX more. First, name your character and check to see if you can use that name.

Then comes the stat roll. Click the dice to randomly roll new stats. Your starting stats
should be:

STR: 4
DEX: any
INT: 4
LUK: any

Of course, if you get 5 str or 5 int, it's okay. But you want to shoot for 4, which is
the lowest you can go. Then adjust the hair, eyes, and such and click OK, and log in
on your new assassin. ;x

Do all quests on Maple Island while you can, and readjust your keys to something that
you feel comfortable with. You should train on those Leattys and Drum Bunnies until 2
or 3. Then move to snails til around 6 or 7. Continue to Shrooms and Blue Snails until
10. You should get 25 DEX first since it will improve your damage. Then put the rest
into LUK.

You should leave the island by going to Southperry and talking to Shanks at the right
of the map. Pay 150 mesos to leave. There are 2 simple quests you can do on Victoria
Island for an easy 365 or 360 EXP, so it's possible to leave the island 360 EXP less than level
10. The two quests? Simple. Once you're in Victoria, talk to Olaf and do his quiz. Then
choose the job you want (Thief). Go back to the left of Lith harbor, and talk to the
guy next to Jane. Go to Kerning City. Now, find the Jazz fusion bar near the taxi
and press up underneath the sign to enter. Go to the bottom and talk to the Dark Lord.
He will give you 300 EXP for completing the quest which should level you to 10. Then
become a thief. Big Grin omggratz nub

[size="5"]Being a Thief - ACIM03[/size]

So, now you're a thief! Congrats. Mighty accomplishment, huh? Only 190 more levels to go
until your "leet". Put on your new claw and go buy some subis from the potion shop.

[size="3"]Why be a thief? - ACIM04[/size]

Now that you're a thief, you should know a bit more about the advantages and
disadvantages of your class. I'll list some of which here:

PROS!
An average Night Lord with an ATT potion and Sharp Eyes can do more DPM than any other average class.
Night Lords are very wanted in boss runs, pretty much essential.
Assassins are very speedy and mobile
Assassins are powerful and easily get into parties
Can KS, meaning you won't ever be KSed
Don't like Cash shop weapons? We have a TRANSPARENT CLAW!
1 W. att = huge damage bonus
Ranged (could be either disadvantage or advantage)
Tons of avoid and accuracy
SEXY clothing even without NX

CONS?
Assassins can get boring - Lucky 7 is their main attack skill until level 120!
EXPENSIVE
No good mob attack
Terrible HP - requires tons of HP washing
Very common, you can't ever be unique as a NL
Whacking with claw = 1 damage usually

Overall, assassins are a strong mobile class, good for soloing and partying, but not mobbing.
They require much NX (HP washing) and mesos to be successful.

[size="3"]SP Allocation - ACIM05[/size]

Okay, now your a thief. You need to know where to put the SP you earn each level up!
Here are a few options:

This build is the normal build, but to a thief, first job builds don't matter much as long
as you max out the essential skills.

Build A:

Lv. 10: lucky seven (1)
Lv. 11: nimble body (3)
Lv. 12: keen eyes (3)
Lv. 13: keen eyes (6)
Lv. 14: keen eyes (8) (max) lucky seven (2)
Lv. 15: lucky seven (5)
Lv. 16: lucky seven (8)
Lv. 17: lucky seven (11)
Lv. 18: lucky seven (14)
Lv. 19: lucky seven (17)
Lv. 20: lucky seven (20) (max)
Lv. 21: Disorder (3)
Lv. 22: Dark Sight (3)
Lv. 23: Dark Sight (6)
Lv. 24: Dark Sight (9)
Lv. 25: Dark Sight (12)
Lv. 26: Dark Sight (15)
Lv. 27: Dark Sight (18)
Lv. 28: Dark Sight (20) (MAX), Nimble Body (4)
Lv. 29: Nimble Body (7)
Lv. 30: Nimble Body (10)

Ending stats:
Nimble Body (10)
Keen Eyes (8)
Disorder (3)
Dark Sight (20)
Double Stab (0)
Lucky 7 (20)

Another build. This one is for those who have enough money to spend pots and want
to be more powerful earlier on. I used this, but it isn't the best.

Build B:

Lv. 10: Lucky 7 (1)
Lv. 11: Lucky 7 (3)
Lv. 12: Lucky 7 (3)
Lv. 13: Lucky 7 (3)
Lv. 14: Lucky 7 (3)
Lv. 15: Lucky 7 (3)
Lv. 16: Lucky 7 (3)
Lv. 17: Lucky 7 (1) (MAXED) Nimble Body (2)
Lv. 18: Nimble Body (1), Keen Eyes (2)
Lv. 19: Keen Eyes (3)
Lv. 20: Keen Eyes (3) (MAXED)
Lv. 21: Disorder (3)
Lv. 22: Dark Sight (3)
Lv. 23: Dark Sight (3)
Lv. 24: Dark Sight (3)
Lv. 25: Dark Sight (3)
Lv. 26: Dark Sight (3)
Lv. 27: Dark Sight (3)
Lv. 28: Dark Sight (2) (MAXED), Nimble Body (1)
Lv. 29: Nimble Body (3)
Lv. 30: Nimble Body (3)

Ending stats:
Nimble Body (10)
Keen Eyes (8)
Disorder (3)
Dark Sight (20)
Double Stab (0)
Lucky 7 (20)

As you can see, each build ends with the same skills, just one chooses Lucky 7 first for
damage. I'll explain each build now, you silly pumpkins.

Build a: Your first point goes into Lucky 7 for an attacking skill, then 3 into Nimble Body to unlock Keen eyes. Max Keen eyes to max out your range with throwing stars. This is an essential skill. Max Lucky 7 next for damage. Then 3 points into Disorder to unlock Dark Sight and max out Dark Sight. This way, there is no speed reduction so you can use haste and Dark Sight effiently. Put the rest of your points in Nimble Body. This is useless, I feel, because thieve's LUK gives em enough ACC and Avoid. Anyone can disprove me on this, go ahead.

Build B: You first max Lucky 7. This will give you great damage but will also eat up MP potions.
Then put 3 into Nimble Body to unlock Keen Eyes, which you max to give you awesome range.
By level 20, you're a great assassin, with a huge range and decent damage. Next, put 3 points
into Disorder to unlock Dark Sight. You then max Dark Sight so there's no speed decrease.
Put your remaining points in Nimble Body.

For skill descriptions, please see section 12 - Skill Tables and Locations.

[size="3"]AP Allocation - ACIM06[/size]

Okay, AP is used to put points into DEX, INT, STR, LUK, HP and MP. Too bad you can't put
points into EXP. Anyways, your DEXLESS. Meaning as low DEX as you can go. So you don't
really have to worry about an AP build, just dump everything in LUK.

But, if you really want a build:

Level 10: +5 LUK
Level 11: +5 LUK
Level 12: +5 LUK
Level 13: +5 LUK
Level 14: +5 LUK
Level 15: +5 LUK
Level 16: +5 LUK
Level 17: +5 LUK
Level 18: +5 LUK
Level 19: +5 LUK
Level 20: +5 LUK
Level 21: +5 LUK
Level 22: +5 LUK
Level 23: +5 LUK
Level 24: +5 LUK
Level 25: +5 LUK
Level 26: +5 LUK
Level 27: +5 LUK
Level 28: +5 LUK
Level 29: +5 LUK
Level 30: +5 LUK

[size="3"]Training How-To! - ACIM07[/size]

So, you have all those skills you wanna use. But you can't put points into them! OH NO0EZ
ACIM PLZ HELP WUT 2 DO? Well, you have to level [size="1"]dumbass[/size] to get points to use.
Here are some locations you can be training (I'll assume you have a decent level of mesos,
since this guide is for the slightly to fully funded people.):

Levels 10 through 20: I trained at Caution: Falling Down. As soon as I made my thief
advancement and transferred my 11 attack WG and ilbis and 23 att Garnier, I went straight
to... THE POTION SHOP. To train at Caution: Falling Down, you'll need LOTS of potions. And
if your lazy, town return scrolls. Once you've loaded up on your gear and potions, go to
the map left of Kerning City. Go left until you come to the big steel structure thing. Climb
to the top of it, using the dangling cords as ropes, and jump onto the sign thing (I don't
know what it's called >.>) on the top platform. From here, you can snipe green mushrooms, but
that's not what we're here for. Press up in the middle to enter a hidden map full of Blue
Mushrooms and Octopi. (What's the plural of octopus?) If you have good damage, and followed
the B build to be even stronger, try the top platform. Here are some hints to this map:

- The very top and very bottom platforms are safe places where no monsters go
- The sign on the third platform down (that has monsters on it) is a safe place as well
- From the "safe sign", you can snipe octopi if you are weaker
- On the third platform down, the blue mushrooms won't go past a certain point, so
if you're having trouble with them, stay beyond that point.

If the spawn is getting bad on your level, rotate to the other level and kill there for a bit.

Levels 20 through 30: It gets to be humdrum and boring in these levels. The best place,
for me, was Excavation Site 3. It's a long way from Perion, so stock up on tons of pots and a
few Return to Town scrolls. Remember to have plenty of stars as well. Venture to the portal
near the dead tree on the right side of Perion and enter it. You'll be at Perion Street Corner.
Go into the portal on the right side of that map to enter East Rocky Mountain 1. Keep going
right and enter the portal on the right side of THAT MAP to get to Rocky Road 1. Enter the right
portal (again) to get to Rocky Road 2. From rocky road 2, go to the right portal, AGAIN, to
get to Rocky Road 3. Now, finally not a right portal, go up the rope and enter the portal
at the top there. You'll be in Excavation Site 1. Find the portal at the top right and enter
it. In Excavation site 2 now, enter the top right portal in that map as well. FINALLY, you'll
be in your new home for 10 levels, Excavation Site 3. This place has a nice spawn of Wooden
Masks (500 HP and 42 EXP) and Rocky Masks (600 HP for 45 EXP). If you followed build B you
should have no problem here. Also, these drop many scrolls ranging from 2m to 5m (in Scania),
so be sure to check everything you pick up or don't pick up. Here are some tips on this map:

- The wooden staircase in the middle of the map provides a safe resting place on it's
top stair.
- The beam, reachable by a rope on the right of the map, is a safe spot as well.
- A third safe spot is the beam and platform up at the top of the map, the one with
a portal on it.
- From the top stair on the "staircase", you can snipe Rocky Masks on that platform.

Be sure to circle the map to maximize spawn. The bottom has the best spawn, with the top in a close
second. The middle is only good for sniping, seeing as it spawns 2 to 4 monsters at once. Ick.

End training section. And thief section. WOOT!

[size="5"]Job Advancement: Assassin - ACIM08[/size]

Yes! You're level 30! You've put all AP into LUK and all SP into essential skills. You're
set to become an assassin. Go back to Kerning City and enter the JAzz fusion bar, like when
you were a beginner. Talk to the Dark Lord again, who will give you a letter from him
if you have ETC room. Now, exit and go to the map rght of Kerning. Continue to go right and
enter that portal. Find the wooden and steel structure and climb atop it. At the top right edge
of the structure, you'll find the job instructor. Talk to him and give him the letter. He'll
put you in a map full of powered-down Cold Eyes and Blue Mushrooms. Kill anything and everything.
When something drops a Dark Marble, pick it up. Your goal is to get 30. Safe resting places
are the top, right next to the NPC. Once you have 30 Dark Marbles, talk to the instructor again.
He'll give you some gay necklace thing. Bring it back to the Dark Lord, who will ask what
job you would like, Bandit or Assassin. Since this guide is for assassin, we're going to choose
Assassin. If you choose bandit, gtf0zors dis guid plz. But in all seriousness, I have a bandit.
But this guide is for assassins. So choose assassin.

[size="5"]Being an Assassin! - ACIM09[/size]

Congratulations! You are an assassin and ready to continue with this super sexy guide here.
After you have advanced, you'll be wondering what to do with yourself. Well, read on, little
thingy!

[size="3"]SP Allocation/Distributation - ACIM10[/size]

-can't think of introduction- Here's the typical assassin build:

Claw Mastery (3)
Critical Throw (30) (MAX)
Claw Mastery (2)
Claw Booster (6)
Haste (20) (MAX)
Endure (3)
Drain (30) (MAX)
Claw Mastery (17) (MAX)
Endure (2)

Okay, this build is simple. Put 3 in Claw Mastery to unlock Critical Throw. Max Critical Throw,
it will greatly improve your DPM. Then put 2 more in Claw Mastery for booster. Level 6 booster
lasts a minute and also improves your DPM, if using a Fast or normal claw. (Faster will not
improve.) Then max haste, your ultimate party skill that allows you to go fast and jump high.
Put 3 in Endure next for Drain, and max drain so you can do slightly more damage AND regain
HP while attacking. Then max Claw Mastery, since it adds to the max amount of stars you can hold.
Lucky 7 comes with mastery, so there's no other point in maxing mastery. Then put 2 in Endure
for lulz. Now you have some remaining points. Since there isn't much else, you could put it into
Endure or some first job skill for fun. I recommend putting it in Endure, since if you AFK
on a ladder it's slightly useful.

[size="3"]AP Allocation - ACIM11[/size]

You're dexless. I've said this before. So, stupid, put everything into LUK.

[size="3"]Training liekomgwut - ACIM12[/size]

Yup, back to the fun of the grind. Now you're an assassin, it's time to start acting like one.
Let's kill some thingys!

Levels 30 through 50: Carnival PQ! omgyus! Seriously, Carnival PQ is great. If you
win and get over 500 CP, you get 30k EXP. Each PQ is ten minutes, and the goal is to get
more CP than the other team by killing more monsters. You get EXP from the monsters and
from winning/losing as well, plus it's so easy to get into a PQ. You can summon monsters,
use skills, and inflict statuses to help your team win. It's great EXP and pure fun. If you
have two computers and another account in your server above level 30, you can get a team member on your mule account (above level 30) and your assassin's account and PQ against each other. Then have your mule expell the member of their party, and you can just win without worrying about stuns and stuff! If you AREN'T CPQing, you could train from 30 to 40 on Jr Wraiths next to the Haunted Mansion in NLC, and 40 to 50 on Straw Target Dummies (STDs olawd) in the map next to Mu Lung.

Levels 50 through 60: STDs! As in, Straw Target Dummies. They're in the map right of
Mu Lung and are great EXP, even at level 60. Each individual Dummy is 135 EXP, which isn't
great, but with the amount you kill, the EXP per hour greatly exceeds other training spots.
(Sort of like damage. Damage per minute and EXP per hour is what matters more.) You could
also try Gryphons in New Leaf City (NLC). Also try Ludi Maze PQ in... Ludibrium. Another option is FoG.

Levels 60 through 70: You could continue STDs, but they get really slow. Instead, go
to the Haunted Mansion and find yourself a voodoo map. Seriously, these things are awesome.
I believe they have one of the best HP to EXP ratios in the game, 4700 HP for 335 EXP, and they
spawn in a small, flat, one level map. Pure joy. If you can't find a voodoo map, look for a hoodoo
map. They both have the same stats but one map (can't remember which) is larger than the other
by a little bit. These maps are most often empty on weekday mornings. Also, I can usually find
a few right after school (about 3:30 PM EST) when the PSTers aren't out yet. An alternative
to hoodoos/voodoos are Kappas, a.k.a. Water Goblins in Zipangu. Go one map past Night in the
Forest (look on hidden-street.net for maps) to find them. They do have a magic attack, but
they're like Gryphons, except more HP, they don't fly, and the map is much better. But be careful
not to go one map to far, the next map over is Himes, which will one hit KO you at your level. You could go to FoG, aka Forest of Golem, a whole multi-platform map full of 210 EXP and 220 EXP golems.

[size="5"]Job Advancement: Hermit - ACIM13[/size]

Congratulations on level 70. This job advancement is longer than the second. Good luck!

First, go to El Nath and enter the building way up top there, and speak to the Thief instructor.
Say that you want to take the third job advancement (click that option). Go back to
Kerning City and speak with the Dark Lord a final time. Woot. He will tell you to defeat his
evil clone thing in Monkey Swamp 2. Go there and click on the Door of Dimensions. Walk through
the tunnel and enter the portal. There you will find the Dark Lord's clone. Don't worry about him,
you have plenty of time to kill him. He's easy. He summons Tauromacis, but they're no problem.
Instead of going after Tauros, make sure you kill the Dark Lord first. He will drop a Black Charm.
Pick it up and bring it back to the Dark Lord. He'll give you the Necklace of Strength. Bring that
back to the Thief instructor (Arec, I believe) in El Nath. He'll tell you to get your ass to
the Holy Ground at the Snowfield and talk to the stone. Make sure you bring a REFINED DARK CRYSTAL
(not Black, DARK). Go East from El Nath until you get to Cold Field 2. Then take the upper
portal and keep going up until you get to Ice Valley 2. Take the tunnel thing (talk to the NPC)
to the level 50+ area and go up and up until you reach Sharp Cliff II. Then go up until you
see a wooden door on the right. Enter it and drop down to the Holy Stone. The Holy Stone will
ask you 5 easy questions. If you like cheating, the answers to the questions are here/
You'll be given the Necklace of Wisdom. Bring it to the thief instructor in El Nath, and ta-da!
You're a hermit! Congratulations!

Note: If you get a question wrong on the quiz, you'll have to start over with another crystal.
So, in this case, it's good to cheat.

[size="5"]Being a Hermit Thing! - ACIM14[/size]

Congratulations on becoming a hermit. Now, I'm sure you wanna go kill monsters with your new skills.
No, first you need to put SP into your new skills.

[size="3"]SP Allocation - ACIM15[/size]

Here's a typical hermit build:

Shadow Partner (30 MAX)
Avenger (5)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Some people prefer to add 1 to Avenger first, then max Shadow Partner, then add 4 Avenger
instead of 5, like so:

Avenger (1)
Shadow Partner (30 MAX)
Avenger (4)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Good luck leveling.

Note: Shadow Partner uses up a Summoning Rock per use. So now you have another thing to stock
up on. If you have done Alcaster's level 55 quest, you can buy them for 5k each in El Nath.
If you haven't, find some in the FM for 5.5k to 6k each.

[size="3"]AP Allocation - ACIM16[/size]

Once again, everything into LUK. Don't be an idiot. Thank you and have a good day.

[size="3"]Training - ACIM17[/size]

Yup, more fun grinding. Ugh. Just keep pushing yourself, try as hard as you can! Big Grin

Levels 70 to 80: Good luck. These are hermit hell levels. I think. MAybe it's 80-90, I don't know. Anyways, leveling places! you can continue with voodoos/hoodoos. Forest of Golem is also good if you have a person on each leveling, constantly killing. You can try Death Teddies in Ludi, but they kill your money and potions. Water Goblins are still good as well. If you are godleh have high level friends then you can try Himes. You must have high level friends and a few points in Avenger. Very pot burning but you can get up to a level per hour. A priest usually mobs the himes, then you do a few Avengers on them, then a DK, hero, priest or whatever finishes them off. You have to be in their party, and you will gain some EXP from the kill. Another option for godly-ish hermits is Jr Newties. At Destroyed Dragon Nest, there is a sniping spot from which you can kill two newties that spawn with ease. This is also good for EXP, but there will be lots of KSing from mages and other classes, so have some high level friends.

Levels 80 to 90: Sniping at Jr. Newties and Himes parties are still good. Other places are Wolf Spiders, which drop ilbis, in NLC. You could also try Squids in Aqua Road, Kentaurus, Spirit Vikings or Death Teddies. If you party with a priest with Holy Symbol and a DK with Hyper body, your % per hour can greatly increase.

Levels 90 to 100: You can continue at Newties/Himes. Wolf Spiders and Spirit Vikings are good as well. Bains in the Showa Armory and Black/Red Kentaurus are good, and you can now kill Gobies in the same map as Squids (open the "houses" and tons of gobies will come swarming out).

Levels 100 to 110: Congratulations on 100. You've come a long way, dexless thing! Continue with the same spots as levels 90 through 100, except Kentaurus are now gettings low, so you can move to Dual Birks instead. You don't have to leech at himes anymore, if you can get a party. Also, instead of squids you can kill gobies/bone fish. You can also go to Grim Phantom Watches.

Levels 110 to 120: Almost a Night Lord! Keep going! You can continue spots from level 110, but feel free to stop sniping on the Jr Newties map and move around, killing other things. Be cautious though.

[size="5"]Job Advancement: Night Lord - ACIM18[/size]

BIG CONGO-RATS on 120! Now you can finally be a superdeedooper night lord. I'll explain this
advancement in steps, like MapleSEA did.

1. Talk to the third job instructor in El Nath to get a recommendation letter.
2. Go to Leafre and talk to the Fourth Job instructor for your class there.
3. Now, you need a Heroic Star and Heroic Pendant. You can hunt Manon and Griffey, respectively, for those items. Or you can take the easy way, and go to Eos Tower's 44th Floor and buy a Secret Scroll for 10m mesos. Then go to Chief Tatamo in Leafre to exchange the scroll for Heroic Star and Pendant.
4. After you receive the required items, talk to your 4th job instructor (Hellin for thieves) to advance.

Congratulations! You're now a Night Lord. You are given 3 "core skills", Maple Hero, 3 SP and 5 AP.

[size="5"]Being a Night Lord - ACIM19[/size]

Not much to say here. Big congratulations on night lord and continue on to the other sections!

[size="3"]SP Allocation - ACIM20[/size]
Complete credits to megami of Basil. Every skill build here is from her guide.

For those able to obtain Triple Throw

 Maple Warrior Build

 Venom Build


 No Triple Throw storybook build


 Funded Users (aka TT + apples)

[size="3"]AP Allocation - ACIM21[/size]

once again, everything into LUK. Go go go! Big Grin

[size="3"]Training - ACIM22[/size]

Ah, yes. Training. Due to GMS's limited high level training spots, this section is broken up into
two level sets. Since 130 through 140 is pretty much the same as 190 to 200. Let's continue.

Levels 120 through 130: Try Dark Wyverns. Jr. Newties, Nest Golems are also good here.
Try Skelegons and Skelesaurus as well. Good luck leveling.

Levels 130 through 200!: These next few lines will last you til the max level, level 200.
If you make it to level 200, big congratulations. Very few do. (Get hte Red Draco if you do!) So,
where to train? Continue at Jr Newties and NEst Golems. Dark Wyverns are still good, as are
Skelegons and Skelesaurus. you can also do Anego/Female boss solos. In Showa's Parlor, stay behind the sofa thing and snipe Anego (the female boss). Typically, you pin her up against the wall and keep attacking constantly to make sure she doesn't get time to use her magic attack.

[size="5"]Equips Guide - ACIM23[/size]

Here we are, a complete equips plan for your Night Lord. Based on your fundings, you may go
ahead or stay behind this list.

 Supremely funded! 2bil or over

 Funded (500m)


 Not Very Funded (100m)

 Minimal Funding (50m or LESS)




[size="5"]Calculations/Formulas - ACIM24[/size]

Under construction. If Stereo/Devil/Devil's Sunrise/someone could post calculations here it would be extremely helpful.

 Lucky 7 Formula

 Typical Level 100 Hermit




[size="5"]Skill Tables and Locations - ACIM25[/size]

Credits to Hidden-Street.net for the Skill tables (that's not advertisement, kthxbai) and megami from basil (Still not advertisement) for the skill tables/locations.

[size="3"]Skill Tables - ACIM26[/size]

From Hidden Street.

 First Job

 Second Job

 Third Job

 Fourth Job

[size="3"]Skill Book Locations (Night Lord) - ACIM27[/size]

Credits to megami of Basil.

 Triple Throw

 Venom

 Shadow Claw

 Ninja Storm

 Shadow Shifter

 Showdown

 Ninja Ambush

[size="5"]Assassins/Hermits/Night Lords and Bossing - ACIM28[/size]
Under construction
So, we all know assassins/hermits/NLs are basically necessary in boss runs. Let's go over some bosses you will encounter in MapleStory here. Of course, this is only up to date for the "major" bosses, and only for patch v0.60.

Mushmom

Mushmom is a very easy boss. She spawns every 45 minutes to an hour in Someone Else's House near Henesys. She drops DEF scrolls occasionally, and can drop ilbis, very rarely. Most assassins can solo her around level 45.

Zombie Mushmom

The evil clone of mushmom. Still pretty easy. You should start soloing around 55~60. She/he
drops 60% weapon scrolls and has a slightly higher drop rate of ilbis than Mushmom. Spawns every hour or so at the Grave of Mushmom near Ant Tunnel Park.

Blue Mushmom "Mushdad"

Worthless boss, for me atleast. Spawns every TWO DAYS at some map near Zipangu, has super high avoid, and drops worthless stuff. Hardly drops anything, usually.

Jr Balrog

Spawning every four hours at some Sanctuary map deep in the Ant Tunnel Dungeon, Jr Balrog
was THE boss back in Beta. (Good ol' beta.) He's not so great any more, level 70~80s can solo
him and he doesn't drop anything worthwhile, mainly crappy level 70 weapons.

Crimson Balrog

Have you ever taken a ship to Ossyria/Ellinia and started hearing scary music? Then these freaky... THINGS come from this ship of bones and descend upon you. And tada, you die. Those are Crimson Balrogs. Most people around 90 can solo them, but they aren't so great for hermits. Oftentimes, people level up to 100 at Balrogs. It's almost a tradition. They spawn occasionally on the ship from Ellinia to Ossyria or vice versa. They won't come inside, so if you run inside, don't count on seeing them. They drop some 10% scrolls, none of which are worth that much.

Pianus
Pianus is a fish living deep in the Aqua Road dungeon. There are two versions of him -- right and left. You may be lucky enough to see both at once. The left Pianus has 24m HP and gives 900k EXP. He spawns every 36 hours. The right Pianus has 30m HP, gives 1.3m EXP and spawns every 24 hours. They both spawn in the Cave of Pianus. To get there, make your way to the Grave of A Wrecked Ship in Aqua then take the giant hole beneath the entryway to said map. You'll be in The Dangerous Cave. From there, go to the right portal and there's Pianus.

Lefty Pianus does 3600 damage with his magic attack, average, and 4200 touch damage. Right does about 4800 with magic and 5300 with physical damage. Left pianus attacks slow, but right pianus spams tons of skills. They both drop level 20/30 skill books, such as Sharp Eyes, Smokescreen, Rush, BB, and MR. They also drop elixirs, which you will get most of the time.

Both Pianuses summon bombs that have 10k HP. They also do 10k damage if they explode. They explode if they have 1 to 5k HP left, so make sure you can hit 10k before going after the bombs. Pianuses skills include a skill in which it heals a portion of it's own HP (and the bombs). I believe it heals around 30k each time. Left pianus uses seal and dispel, which is unaviodable. Right pianus may dispel/seal occasionally. Also, it has super m. def and w. def. This will annoy you, because if they use this (look for the sign on it's head with a weapon/staff) you will be hitting 1s on it, with an occasional glimpse of normal damage. Super W DEF blocks weapon attacks, such as hermit's stars and warriors weapons and archer's arrows, whereas Super M. DEF blocks magic attacks such as magicians using their skills.

Credits to KajitiSouls for this information. Big Grin

Papulatus

Summoned in a special map in the Ludi Dungeon by dropping a Piece of Crack (lolz) on a special spot, Papulatus is very often soloed. You can kill him twice a day. First, you kill the time sphere to make Pap appear. Then shoot away! When he goes into his clock, you can't hurt him. Eventually, he'll die. Then you'll see his stupid blue ghosty form running around in a flying chair. Ugh. Pin him to the wall and keep shooting. Eventually he'll die as well, and you get the drops. Drops usually include some level 90+ equips. Occasionally you'll get an expensive (sort of) skillbook like Brandish for heros.

ZAKUM
Zakum is one of the two major major bosses of GMS today. After doing the chain of quests/stages, you can enter Zakum's Altar with a party. I'm not sure how the runs go, but I believe you start of running to the right side. Someone will drop and Eye of Fire on the altar. Zakum will be summoned and you kill away. First, kill his arms on the right side. Run over to the left side (never Flash Jump in here) and kill the rest of the arms. Some people prefer the leave the arm right below the top left arm for a bit. This arm just curses you, so you can go AFK to take a potty break. When ready, you'll kill the final arm. Then you can start hurting Zakum's body. His body has 3 forms. First form has a (I believe) green HP bar. After the first form, a second will appear, slightly more cracked than the first. This has a yellow HP bar. Finally, the final form with a red HP bar will appear. After that, you've killed him! Zakum Helmets are sold to players for around 50m and his drops are worth a pretty penny too. You will get a share of the profit made from his drops. It's best to go with people you know so you don't get scammed.

HORNTAIL
The second major major boss and the strongest in GMS at the moment, Horntail is a three headed dragon with tons of status coniditions to cast, tons of HP to down, and tons of damage to dish onto you. I don't know much about this boss, but I know it's drops are worth considerably more than Zakum's, with Horntail pendants selling for 700m. This boss is also done in a group run, and each participant who doesn't die gets a share of the profit. Like Zakum.




[size="5"]Credits/Legal Crap - ACIM29[/size]

Erm, yeah. Legal crap first. If you wanna take my guide and post it somewhere else, PM me for
permission and wait until I say yes or no. And if I say you can put it somewhere, be sure to give me credit.

Speaking of credit, let's give credit now! Credits go to:

Me, for writing the guide
Hidden-street.net, for maps and 3rd job question answers. And skill locations/tables
This dude's guide for letting my copy the first job skill build (one of them, other one is mine!)
My friends, and guild Literacy for support through good times and bad. I love you Literacy, too bad you all died.
TheSmartGuy and AkemiMegami/megami from Basil. Yes, lolzors.
this for a fourth job guide.
Nexon for MapleStory
This sexy thread for SOME hermit training spots.
Devil's Sunrise, Stereo, Devil, and probably some other people I can't remember for calculations
Fiel for SouthPerry <3
And of course, KajitiSouls/butterfli for the Pianus information.
GummyBear and RoxStarz for other information where they are mentioned.
Sauna.gibbed.us for images.

Shoutouts to:

Alex/'Lexy for inspiring me with his sexyness. I mean guides.
GMSInfighter for [size="1"]hating me[/size] being an awesome friend.

Yay. /end guide

Leave comments and suggestions, thanks for reading! This is my third guide, unless you count crappily written tutorials for other things sent through PM. Feel free to criticize my skill builds and typos and calculations, that's what your here for! Big Grin

[size="1"]Flame shield! Activate![/size]

Thanks again for reading.

To prove I read the rules: My frylock is a meatwad. What?

And Fiel, I was a bit confused by the RPGW. I think I followed it, but whatever.

[size="5"]Contact Information - ACIM30[/size]

Why would you want to contact me? I don't know. But if you do, send me a PM or post here. I don't like giving out my e-mail or phone number or anything on the internet to lurking policemen and pedophiles, so just send me a PM or post here if you have a question, comment, or correction. Especially Fiel. Tell me if I didn't do something right! D:


You could also whisper me in the game, I'm usually on my character zAutumn in Scania. If I don't respond, I'm probably AFK in a shop. Which I am most of the time. After pirates are released, I'm making one of them. A gunslinger. and I'm STICKING TO HIM.
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[Draft] Guide for the DEXless Sin (Scrolled for LUK!) - by Acim - 2008-09-14, 11:10 AM

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