Elements Mafia: Lessons Learned
#9
My personal opinion on the matter is that I dislike mason groups and feel that they shouldn't be incorporated into mafia games. They run too much of a risk of breaking the game, really, since they just add in one more thing that could end with supermasonry. I like the psychological aspects to a point, what with trying to figure out which (if any) of your group is mafia, but still. Masons (as the usual role of a 2-3 player town-aligned group that can talk) are fine in my eyes, but when everyone in the game is in one of those groups, things get... complicated. A little too complicated.
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Messages In This Thread
Elements Mafia: Lessons Learned - by MasPan - 2010-12-13, 10:49 PM
Elements Mafia: Lessons Learned - by Dual - 2010-12-13, 10:52 PM
Elements Mafia: Lessons Learned - by MasPan - 2010-12-13, 10:55 PM
Elements Mafia: Lessons Learned - by Dual - 2010-12-13, 11:16 PM
Elements Mafia: Lessons Learned - by Holypie - 2010-12-13, 11:16 PM
Elements Mafia: Lessons Learned - by Holypie - 2010-12-13, 11:20 PM
Elements Mafia: Lessons Learned - by Lord Xela - 2010-12-14, 01:29 AM

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