Elements Mafia: Lessons Learned
#1
[color="#cc8899"]Holypie: I'm not pissed at you. I'm raging at how a few things happened that royally screwed the mafia though.

Night 0 - none of our (mafia) PMs mentioned not being able to act on Night 0 (as is standard when that's the case). Rules vaguely mentioned info being in PMs. So we set in motion a plan that ended up getting me royally screwed over by tripping over suddenly not being able to hit the target I promised to my mason with my voteblock (ElectricSix). My comrades had similar plans that were ruined by suddenly finding out mid-game that we could not act afterall.
LL: Provide ALL non-hidden restrictions to players in their role PM. Doing so later gives players a significant disadvantage when suddenly they have a weakness they should've known about the entire game.

Supermasonry - while it probably DIDN'T occur, allowing it makes it is just as bad. It very easily could have, and the possibility made it impossible to argue against Dual's lie.
LL: Never allow supermasonry under anything other than highly restrictive or unusual circumstances.
That's all for now. Idk if others have lessons learned from that.

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Messages In This Thread
Elements Mafia: Lessons Learned - by MasPan - 2010-12-13, 10:49 PM
Elements Mafia: Lessons Learned - by Dual - 2010-12-13, 10:52 PM
Elements Mafia: Lessons Learned - by MasPan - 2010-12-13, 10:55 PM
Elements Mafia: Lessons Learned - by Dual - 2010-12-13, 11:16 PM
Elements Mafia: Lessons Learned - by Holypie - 2010-12-13, 11:16 PM
Elements Mafia: Lessons Learned - by Holypie - 2010-12-13, 11:20 PM
Elements Mafia: Lessons Learned - by Lord Xela - 2010-12-14, 01:29 AM

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