2010-12-12, 07:54 AM
octopusprime Wrote:For bosses it's huge.
Supposedly, it doesn't work on bosses.
Jamie_Kurosawa Wrote:Don't ditz the Paladins until you've been around them long enough, used one, and been there and done that, whatever it may be.
Don't believe anyone is doing that in this thread. It's just a cute nickname. I have a Paladin and call it a Loladin, and there are many high level Paladins who call themselves Loladins even now.
Jamie_Kurosawa Wrote:Paladins actually have been highly favored over Heroes in a lot of Boss runs and PQs for one simple reason. Rage overrides Onyx Apples. Paladins and their subclasses only have Threaten which a dozen or so versions back started working on bosses. A weakened boss does less damage mind you. The recent balance prior to BB changed Threaten from a preset number based status attack to a percentage based status attack.
The rest of that is true. Paladins are handy for Threaten and now Combat Orders. But, about the other thing you said. If any Hero is using rage during a boss run then they're a fail Hero who shouldn't even be talked about.
Jamie_Kurosawa Wrote:Now granted not all bosses have an elemental weakness like Pianus does with Fire or Ergoth with Holy, but the element charge does have one distinct advantage over Combo Charge and Berserk. Element Charge doesn't require hits to boost it's power, nor does it require crippled HP levels.
I'll sort of give you Combo Charge even though anyone skilled with a Hero will have their Combo fully charged by the time a Paladin has put on both their elements and started attacking just one monster. But, Berserk having a crippled HP level? I didn't know keeping your HP above 20% was crippling. Most Dark Knights should have at least 20k HP if not more by the time they have maxed Berserk, and 20% of 20k is 4k, before then you should have already potted so there is no crippling HP thing with Berserk. I dare say that Berserk is the best out of Elemental Charges and Combo Charge because it's always active and going, there is no need to cast it, there is no need to build it up, you always have it going as long as you're above 20% HP which shouldn't be a problem unless you're spamming Sacrifice or Dragon's Roar.
Jamie_Kurosawa Wrote:Brute force is one thing, but finding weaknesses and exploiting them is so much more fun and sadistic. And if it doesn't have a weakness, just take out the good ol' giant hammer and beat it to death.
Heroes and Dark Knight also do this, Heroes a little less. While Dark Knights and Heroes don't have elemental attacks they do have a range of attacks for whatever job they need to do. Heroes are a little limited, but Dark Knights are masters of different attacks. Fury for big mobs, Crusher for smaller high HP mobs, Sacrifice for big bad single targets, and even an AoE skill.
In terms of attacks I would say Dark Knights are equal with Paladins since they have some of the same stuff, and Heroes come in second.

