2010-12-10, 10:02 PM
You forgot to point out that everyone lost percentages due to them removing the exp change from EXPlosion. At the lower levels I'm sure nobody cares, but when I logged in to see a chunk of my exp missing I knew that I pretty much lost quite a bit of training. If I had known that, I would have made sure to level and leave myself at 0%. After training at Bains for a bit, I got my exp back. I have to say it's faster than my 1x training at Skeles, but slower than my 2x training, which I always used when training anyway. I'm glad I don't have to pay for 2x exp anymore, but the whole reason I paid for it in the first place was to level at a fairly nice rate.
I was able to make 2 new characters to level 40 within 3 days, but my main has only really been able to gain 20%. Although, I will admit I probably have been giving more attention to my newer characters, since I want them at 3rd job before I slow down on training them.
Everyone shouldn't have to pay for a feature added that only the rich can really take advantage of.
I was able to make 2 new characters to level 40 within 3 days, but my main has only really been able to gain 20%. Although, I will admit I probably have been giving more attention to my newer characters, since I want them at 3rd job before I slow down on training them.
Worthyness Wrote:i think its the fact that they changed the HP: EXP ratio to extremes due to the potential system. more potential = more damage = needs moar HPs on monsters otherwise it's brokens.
if they upped the exp just a little bit, maybe it'll be worth time investment.
Everyone shouldn't have to pay for a feature added that only the rich can really take advantage of.

