2010-12-10, 03:02 AM
Kunagisa Wrote:Which was a stupid plot twist CLAMP brought up in an attempt to make it a somewhat pure love story.
Was put there for a reason, actually. Still rather dumb though.
Yeah, well I didn't really read much farther as I was pretty put off by that one bit, so...
ANYWAY, dat PvP. How do you think they're going to balance it? Hopefully they won't pull some stupid system similar to CPQ, but I just can't see how they could possibly balance it with all the skills we have. I mean most of the classes can hit the entire screen for massive damage (one class can set people's HP to 1), cover the screen with Poison Mist providing extreme area denial, and of course the problems of some classes being ranged and having much more mobility than others (how can a Hero compete against an NL who can not only attack from a distance but also run away extremely efficiently? It's like those goddamn pro scouts in TF2 except you have even less of a chance against them). Even with some severe nerfing to damage they'll still have a hell of a time balancing the game without completely gutting or banning skills form classes thus ruining their unique abilities.
But there will be more than one mode of PvP, right? I can see team battle being more balanced to allow for other classes to cover weaknesses (and of course a Bishop, you can't get anywhere without a healer in any game) but still it'll probably be hard. I hope they add in some more modes like CTF or control points or payload or king of the hill or some sort of escort (but there'd be griefers galore with that last one).

