2010-12-07, 03:22 PM
Takebacker Wrote:I don't think being "known" is a concept that the developers wanted to have exist. Party search, faster leveling...they just want people to boss on the fly for the fun of it. The exp should still be viable because the speed goes up per person and the drops can just be split.
I for one am sad they made alien PQ easier, but as long as the drops are the same i couldn't care less.
Well you are correct that being 'known" shouldnt be the concept in this game but unfortunally it is. I don't think you can just go in maple and tell ppl "That the developers want you to have anyone join your run so you should let me join." will do anything to change the minds of the leaders choices of who to take or not. Favoritism is in this game and whether or not we like it we have to deal with it which means its going to be even harder to get any bossing done. Like I said though if the spawn rates are changed drastically on these bosses(which they probably arn't) then it could make up for the fact of the nerf exp each monster gives.

