2010-12-07, 05:09 AM
Anonymous Moose Wrote:People always underestimate the power of decreasing several monster's HP to 1, but my point is that Paladins have several skills and are able to more easily adapt to different situations. Heroes have only one an are no where near as good as adapting to more situations.Hm lets see...CWK bosses are meaningless since weakness/resistances are so jumbled up in the fight. All of the bosses in Neutral only add to the idea that theres a huge lack in elementally weak bosses. Can a warrior even use their main attack on Munin and Hugin without dooming the squad from mass seduce? So we are left with 2 squad bosses, Targa & Scarlion of which have elemental weakness of one isnt even that good (ice is weak).
It also makes sense that a Paladin would be weaker against neutral targets, especially because they are a defensive class and the Hero is practically pure offense (with the exception of some shared skills). Logically focusing on defense and offense would produce a warrior that does less damage than a warrior that focused on pure offense.
Anyway...
Bosses over 100:
Fire Weak:
Pianus
Big Foot
Azure Ocelot
Scarlion
Relik
Body Guard A
The Boss
Munin
Ice Weak:
Manon
Scarlet Phoenix
Kacchuu Musha
Hsalf
Targa
Body Guard B
Hugin
Lightning Weak:
Headless Horseman
Kacchuu Musha
Anego
Lilynouch
Black Crow
Holy Weak:
Scarlet Phoenix
Azure Ocelot
Kacchuu Musha
Anego
Neutral (or lacks complete elemental resistance):
Leviathan
Dodo
Snowman
Papulatus
Red Nirg
Zakum
Lyka
HT
Dunas Type D
Pink Bean
Soloman
Rex
Feudal Lord
Resistant to all of the above:
Ergoth
Margana
Krexel
Ariel
I love it when people pretend that there are no elementally weak bosses.

