2010-12-04, 05:04 PM
From the looks of things, Battle Mage and Arans got a slight decrease to most of their skills, but the Hero (4th job) and I/L AM (3rd job) seemed to get hit the hardest with delays. With damage, it has to go to both AMs since it's possible to hit damage cap while using infinity (I/L vs. Papulatus video proves it), and a bigger buff would just support that. Some of the mage's attacks could definitely use a second or third strike instead of one powerful one or at the very least a new damage cap or not one at all.

