2010-12-04, 04:00 PM
Quote:I honestly can't tell whether I prefer I/L of F/P anymore. I love the damage and arching pattern of CL, but the range and DoT of Paralyze is really appealing.
Yeah, I plan on making a F/P when this comes to GMS.
JoeTang Wrote:>I read on Basil
hurrrr
Since when do I/L mages have constant last stage infinity, infinite Cheeses, guaranteed lightning weak, +60% critical minimum damage, 100% critical rate and 100% ITD?
The game is balanced to KMS. KMS's highest MATK buff is +35 from a Cash Shop Item as far as I know. They don't even have Elemental Staves. It's not their job to make content that doesn't even exist in their version work for their version. That's GMS's job.
A boss with over 3m HP that's lightning weak doesn't even exist in KMS. He's basically crying over the fact that he wastes millions of mesos to buff himself to 11HKO Black Crow with Chain Lightning, but the damage cap limits him to only 35HKO. Nothing of value is lost, get over it.
Well he stated that his Thunder Spear/Big Bang would be stronger 1v1 than Chain Lightning despite the speed difference:
Quote:They will be. That's the sad thing.
Lightning Weak:
TS - 652,469 per hit x 5
BB - 1,113,035 per hit x 5.
... Lol. .-.;
@Efemera
Same applies on Apple, though, admittedly the amount of damage lost drops a bit. And with a 20% critical chance and the illustration to point out wasted damage, it kindof is. The point isn't to say 'omg we're gonna be hitting 3.2m', but more that at absolute max, by reducing the hit count, you're actually making the skills, and classes, more effective by not limiting them so much with the damage cap.
I don't know how those numbers are possible but he seems to be very well funded.

