2010-12-04, 02:42 PM
SaptaZapta Wrote:Yeah, and that's also why getting decent haste is higher on my list of priorities than more %str.
However, things like longer range or smaller delay on Rush could help too. (Haven't been keeping up so idk if we're getting either)
Well, Rush has max range from lv.1 post-BB so that's a decent difference for anyone who went with other skills first.
And I know what you mean with the travel time vs. killing - I get about 9mil exp/hr at OB4, which (assuming they're all 7060 exp each) is only 1300 kills, or 183,000,000 damage. With Ice Charge doing 621%/mob with ACB, my ideal damage per hour is on the order of 232 million damage per target. If it's assumed that I typically hit 2.5 targets, I'm only actually attacking about 20 minutes in every hour. If I'm hitting more than that (eg. 5 targets) then it's 10 minutes per hour attacking, 50 minutes walking and mobbing.
Lionheart Castle is exactly what I've wanted for a long, long time - mobs with enough HP that individually they take a long time to kill for strong 4th jobbers, and mob attacks that can hit 4+ targets are functional. When my DK was level 9x, it was training on 8-10 hit KOs with Fury - Himes, Gallos, and Typhons - and was achieving far, far better damage efficiency. But for my Paladin to come near that, post-BB, would require neutral mobs with 1mil+ HP, or elemental mobs with about 1.5m+ hp. Which is just not something that existed before Lionheart.
My only slight concern, and I haven't watched a lot of videos, is that they don't seem to mob in groups larger than 1-3 very often, which kinda sucks for ACB's max of 7 targets.

