While Stereo's analysis that there is only a 5% increase in overall training speed (or that things will be slower due to PDD) may seem valid...I think that there's something [SIZE="4"]hugely overlooked[/SIZE]: the traveling time vs. kill/damage time.
While it may be true that we need to do a certain amount of damage, we must remember that killing X monsters while doing Y damage in Z hits does not necessarily equate to killing X/2 monsters while doing 2Y damage in 2Z hits - this is obviously true if you consider difference in bossing vs. normal training. Currently, pre-BB, the exp/HP ratio of bossing is worse compared to a per monster basis. Yet, bosses like Anego and BF are much faster training for many classes.
Why? It's simply because we move less and make more out of our characters' potential dps. This has been mentioned before regarding Lionheart Castle as well...how the mobs there are more or less "bosses," yet the training speed is very fast.
Example for those who like actual numbers:
At this point, I should note that this is why speed and jump are very important as well - especially for non-thief/mage classes on non-dense maps.
And for those who think map traversing time is negligible (for non AOE classes) compared to hit time...just time yourself for 2 minutes around a map. Count the number of attacks done, and calculate the amount of time spent actually hitting a monster (there are statistics on attack speed for this reason too). Take that time and subtract from 2 minutes to see the time spent getting around the map/waiting for spawn.
So until we test out the new system for ourselves (in 3 days), let's not be too assumptive of rates and other technical things. One also must remember that many other skills have changed that will throw the basic X mobs Y damage estimation off - such as (Paladin's) Blast's 30%+ potential to 1 hit KO, Rush covering more range, Heaven's Hammer still being effective - especially with less mobs to use on, etc.
While it may be true that we need to do a certain amount of damage, we must remember that killing X monsters while doing Y damage in Z hits does not necessarily equate to killing X/2 monsters while doing 2Y damage in 2Z hits - this is obviously true if you consider difference in bossing vs. normal training. Currently, pre-BB, the exp/HP ratio of bossing is worse compared to a per monster basis. Yet, bosses like Anego and BF are much faster training for many classes.
Why? It's simply because we move less and make more out of our characters' potential dps. This has been mentioned before regarding Lionheart Castle as well...how the mobs there are more or less "bosses," yet the training speed is very fast.
Example for those who like actual numbers:
Spoiler
At this point, I should note that this is why speed and jump are very important as well - especially for non-thief/mage classes on non-dense maps.
And for those who think map traversing time is negligible (for non AOE classes) compared to hit time...just time yourself for 2 minutes around a map. Count the number of attacks done, and calculate the amount of time spent actually hitting a monster (there are statistics on attack speed for this reason too). Take that time and subtract from 2 minutes to see the time spent getting around the map/waiting for spawn.
So until we test out the new system for ourselves (in 3 days), let's not be too assumptive of rates and other technical things. One also must remember that many other skills have changed that will throw the basic X mobs Y damage estimation off - such as (Paladin's) Blast's 30%+ potential to 1 hit KO, Rush covering more range, Heaven's Hammer still being effective - especially with less mobs to use on, etc.

