2010-12-03, 02:34 AM
^Also if any of those bosses existed in KMS, which is the version they focus on when balancing. KMS doesn't make a lot of elementally weak bosses. There are more bosses that are resistant to all elements than bosses that are weak to even one element. Elemental advantage is a rare bonus, and Paladins should not be balanced to be weaker on neutral targets because of that. I think the only legitimate reason to make Paladins weaker than Heroes on neutral targets is the design scheme of Paladins being a defensively oriented class while Heroes are an offensively oriented class.

