2010-12-02, 02:09 AM
The description for Final Attack is the same description for Final Blow. It even explicitly says Polearm, and use after Triple Swing, along with the Triple Swing prerequisite.
It's quite disappointing they decided to change all the Finishers for Aran like that, as well as the mob count. A pressing issue that still exists is that Combo Tempest scales ridiculously horribly compared to Judgement. Judgement does 180% less net damage compared to maxed Tempest, but costs 100 less combo. You tell me which is more worthwhile. I guess they did view Fenrir to be overpowered, which I think it was, and is still significantly strong, especially compared to what other jobs have accessible in terms of damage, instantaneous or otherwise. I'm still confused as to what Over Swing's passive was changed to, as the notes in the OP state DamR went from 80 to 40, but the Skill Table thread states it scales up to 80% at maxed Over Swing, which is much more agreeable for me. The Full Swing table only says z% tough =[
Anyways, with this change, Arans can easily adapt to 12 Final Charge since their max mob count has been reduced to only 8, and rushing more monsters than you can hit isnt particularly useful. I'm still hoping they reraise the mob count, at the least to 10 monsters as I feel this is slightly uncalled for. As much as everyone likes to say Arans are amazing for their DPS, their real capacity is in their ability to train so efficiently with the high mob count attacking abilities. Their DPS is mediocre when compared to powerhouses like Heroes and Corsairs, in my opinion, though more research is required.
For the Aran Snow Charge, I believe the patch notes are stating that the Strings have been correctly changed to reflect the damage reduction, instead of falsly displaying 135%, as the extraction shows it still only does 100% damage.
As for damage over time, I personally tested it, and confirmed that it does do damage while you're spamming. You can easily test it yourself when Big Bang goes live. Just FRAPs yourself attacking a monster, add up all the damage you've done, and subtract that from the monster's max HP. You'll see that the amount of extra damage you would have needed to kill the monster is roughly the same as your DoT damage multiplied by the number of seconds required for you to kill the monster. I presume this update will address the issue of not being able to see the DoT damage at all, or there is another issue I am not aware of.
From what I can read of the patch notes, I believe this actual bug they are referring to is DoTs not being refreshed while continuously attacking monsters, which does exist if I recall correctly. i.e. if you spam Paralyze, I believe the DoT will not technically refresh until the old DoT runs out. This is extremely visible and noticeable with Poison Mist; monsters inside the mist will not refresh their DoTs until the original runs out, but is significantly more difficult to see for other skills since they're generally spammed. Simply put, if you Poison Breath and wait 5 seconds, and Poison Breath again, it will only last another 5 seconds instead of starting at 0 seconds and counting up to 10 seconds again. I could be wrong about this, but Fire/Poison Mages had quite a few issues in GMST that I hope were sorted out before this.
Illusion still has significant issues. It scales at such a horrible rate that Phantom Imprint is still a better skill until Illusion is at level 26. Combine that with the fact that it's still slower and weaker than Paralyze and Chain Lightning, and Evans don't have Teleport Mastery puts them at a slight disadvantage that I don't know if their higher base MATK, Dragon Fury, Imprint, and their weaker Amplification can make up for. One of the more useless additions was Dragon Sparking. At the VIIth evolution, I would expect something stronger than just Final Attack for Magicians; Final Attack scales extremely poorly for Evans since their attack speeds are slow.
I know part of the advantage of Earthquake is its 8 mob capacity, and Fire element, but it's still lower DPS than Dragon Thrust. There's still many scaling issues and useless skills such as Killing Wing that could definitely use improvement, as well as adjustment to skills like Magic Flare being so strong.
I feel that the Arrow Rain/Eruption damage buff was uncalled for, and simply restricts diversity for the classes. Prior, Inferno and Blizzard were perfectly viable builds because although they did not hit as high a mob cap, they scaled their damage for points significantly better, had elemental advantage, significantly more accessible attacking range, and did equal, or in Inferno's case, better DPS. Now, these two skills take the back seat again to Arrow Rain/Eruption, just like pre-Big Bang. They could do with something like a passive boost like Boomerang Step gives to Savage Blow, Assaulter, Band of Thieves, and Steal, or just plain increase their damage.
As for the Korean translations, we'd be better off translating it to Chinese or Japanese and having someone from this forum who can read that translate it to English than brute forcing it straight to English. Oriental Asian languages + Google Translate = gibberish most of the time because of vastly different grammatical syntax.
It's quite disappointing they decided to change all the Finishers for Aran like that, as well as the mob count. A pressing issue that still exists is that Combo Tempest scales ridiculously horribly compared to Judgement. Judgement does 180% less net damage compared to maxed Tempest, but costs 100 less combo. You tell me which is more worthwhile. I guess they did view Fenrir to be overpowered, which I think it was, and is still significantly strong, especially compared to what other jobs have accessible in terms of damage, instantaneous or otherwise. I'm still confused as to what Over Swing's passive was changed to, as the notes in the OP state DamR went from 80 to 40, but the Skill Table thread states it scales up to 80% at maxed Over Swing, which is much more agreeable for me. The Full Swing table only says z% tough =[
Anyways, with this change, Arans can easily adapt to 12 Final Charge since their max mob count has been reduced to only 8, and rushing more monsters than you can hit isnt particularly useful. I'm still hoping they reraise the mob count, at the least to 10 monsters as I feel this is slightly uncalled for. As much as everyone likes to say Arans are amazing for their DPS, their real capacity is in their ability to train so efficiently with the high mob count attacking abilities. Their DPS is mediocre when compared to powerhouses like Heroes and Corsairs, in my opinion, though more research is required.
For the Aran Snow Charge, I believe the patch notes are stating that the Strings have been correctly changed to reflect the damage reduction, instead of falsly displaying 135%, as the extraction shows it still only does 100% damage.
As for damage over time, I personally tested it, and confirmed that it does do damage while you're spamming. You can easily test it yourself when Big Bang goes live. Just FRAPs yourself attacking a monster, add up all the damage you've done, and subtract that from the monster's max HP. You'll see that the amount of extra damage you would have needed to kill the monster is roughly the same as your DoT damage multiplied by the number of seconds required for you to kill the monster. I presume this update will address the issue of not being able to see the DoT damage at all, or there is another issue I am not aware of.
From what I can read of the patch notes, I believe this actual bug they are referring to is DoTs not being refreshed while continuously attacking monsters, which does exist if I recall correctly. i.e. if you spam Paralyze, I believe the DoT will not technically refresh until the old DoT runs out. This is extremely visible and noticeable with Poison Mist; monsters inside the mist will not refresh their DoTs until the original runs out, but is significantly more difficult to see for other skills since they're generally spammed. Simply put, if you Poison Breath and wait 5 seconds, and Poison Breath again, it will only last another 5 seconds instead of starting at 0 seconds and counting up to 10 seconds again. I could be wrong about this, but Fire/Poison Mages had quite a few issues in GMST that I hope were sorted out before this.
Illusion still has significant issues. It scales at such a horrible rate that Phantom Imprint is still a better skill until Illusion is at level 26. Combine that with the fact that it's still slower and weaker than Paralyze and Chain Lightning, and Evans don't have Teleport Mastery puts them at a slight disadvantage that I don't know if their higher base MATK, Dragon Fury, Imprint, and their weaker Amplification can make up for. One of the more useless additions was Dragon Sparking. At the VIIth evolution, I would expect something stronger than just Final Attack for Magicians; Final Attack scales extremely poorly for Evans since their attack speeds are slow.
I know part of the advantage of Earthquake is its 8 mob capacity, and Fire element, but it's still lower DPS than Dragon Thrust. There's still many scaling issues and useless skills such as Killing Wing that could definitely use improvement, as well as adjustment to skills like Magic Flare being so strong.
I feel that the Arrow Rain/Eruption damage buff was uncalled for, and simply restricts diversity for the classes. Prior, Inferno and Blizzard were perfectly viable builds because although they did not hit as high a mob cap, they scaled their damage for points significantly better, had elemental advantage, significantly more accessible attacking range, and did equal, or in Inferno's case, better DPS. Now, these two skills take the back seat again to Arrow Rain/Eruption, just like pre-Big Bang. They could do with something like a passive boost like Boomerang Step gives to Savage Blow, Assaulter, Band of Thieves, and Steal, or just plain increase their damage.
As for the Korean translations, we'd be better off translating it to Chinese or Japanese and having someone from this forum who can read that translate it to English than brute forcing it straight to English. Oriental Asian languages + Google Translate = gibberish most of the time because of vastly different grammatical syntax.

