2010-12-02, 01:50 AM
Aside from being incorrect, the graph doesn't even serve its purpose (of hype, in case that was not clear).
It looks like there's been no change at all to level 70, and minimal reduction to level 100.
Your average "training after 50 is too hard for me" mapler will look at that and say something like "oh, so now level 170's have to work half as hard to get to 171, good for those no-lifes, but irrelevant for me".
They should have zoomed in on the 1-120 range, or maybe 1-70 even, and of course made it correct and labelled it.
What does the curve have to do with this?
What makes you explore content areas is the way monster exp has been evened out (hopefully... world tour still out of whack in Tespia) and the accuracy formula. And what's "helping you experience the best adventures" is quests.
It looks like there's been no change at all to level 70, and minimal reduction to level 100.
Your average "training after 50 is too hard for me" mapler will look at that and say something like "oh, so now level 170's have to work half as hard to get to 171, good for those no-lifes, but irrelevant for me".
They should have zoomed in on the 1-120 range, or maybe 1-70 even, and of course made it correct and labelled it.
nexon Wrote:We want our players to have their characters explore content areas suitable to their level and grow their characters along with the abundant content available. The new level curve puts an emphasis on rewarding you for hard work and helping you experience the best adventures in the game.
What does the curve have to do with this?
What makes you explore content areas is the way monster exp has been evened out (hopefully... world tour still out of whack in Tespia) and the accuracy formula. And what's "helping you experience the best adventures" is quests.

