2010-12-01, 07:16 PM
Takebacker Wrote:Woah! Battleship durability DELETED? Dot-effect to do damage normally when using attack skills? Enjoy your extremely hax damage, AMs.
Shadeh Wrote:Mind calculating how F/Ps would compare with the current changes and show it to us?
I'm using the old 84 casts/min and 88 casts/min for Paralyze and Chain Lightning, respectively, with Lv. 11+ Booster; if they have completely changed and/or Booster has changed, let me know (though I've been following all of the rebalancing changes since Day 1 in June, like most, and iirc everything is back to normal with regards to the cast speeds of the two skills, and the effects of Booster):
88 casts x (0.85 casts at regular damage) x 850% = 63,580%
88 casts x (0.15 casts at critical damage) x 1.5 (using 50% critical damage as base for all Beginners; also assuming critical damage formula hasn't changed since I last saw, so it still works as a multiplier) x 850% = 16,830%
63,580 + 16,830 = 80,410%
84 casts x 770% per cast = 64,680%/min Paralyze spam
210% damage per second (Paralyze DoT, according to 1.2.353) x 60 seconds = 12,600%
64,680 + 12,600 = 77,280%
Now of course DoT is stackable, so that figure can be increased by throwing in Poison Mist or other figures, but as those take away from Paralyze spam, and thus reduce the casts per minute by some complex figure associated with their respective cast speeds, I don't feel like nor have the time to figure that all out. But I'm guessing just by throwing in Poison Mist (two clouds a minute, assuming 40 second poison), the loss of a few Paralyze casts won't be greater than the overall net gain, which would push F/P DPM slightly past I/L.


