2010-11-30, 05:58 PM
Dusk Wrote:Turns out the 333 only applies to the Victoria Island hunting quests. For some reason everyone was led to believe that the Time Temple quests were also cut to 333.
Well that's interesting because everyone was saying "BUT IT'S 333 IN KMS WTPHUX NEXONNA"
Noteworthy places for elemental weaknesses
Fire Weak
Grupins @ 46 - Decent map. Has two platforms and a bottom ground so is a bit spread out.
Moon Bunny @ 55 - Decent spawn, but not as well suited for Fire Arrow as White Fangs
White Fang @ 55 - Overcrowded because it's one of the best 55 training spots
Water Goblin @ 60 - I presume the map is good since both monsters are fire weak, but it may be a bit big?
Samiho @ 62 - Curse ffffffuuuuuuuuuuuu. Old Fox map has great spawn. Drops Earrings, hope for potential.
Block Golem @ 63 - Spawn looks pretty good. Suited for Fire Arrow. You'll be training in Omega in 6x anyways if you don't want to Block Golem
Cactus variety @ early 7x - Not sure if it's any good. Should be decent spawn for just starting out 3rd job, so an option for Knights and Inferno Rangers
Sand Dwarf @ 84 - Maps are easy to navigate and the spawn is similar for all Ariant maps, never pure spawn though I believe
Desert Giant @ 88 - hard to find I think?
Hankie @ 107 - Dual weak Fire and Poison, decent spawn but looks a bit difficult to navigate. Might be a teleporter somewhere?
Death Teddy @ 112 - Ghost Pirates are better I think?
Ghost Pirate @ 112 - Better than Death Teddies I think?
Dual Ghost Pirate @ 114 -Better than Ghost Pirates I think?
Yeti @ 117 - Meh? Good spawn, I believe there's a teleporter to help cycle from bottom to top. Great for Rangers and Inferno, should be pretty good for Knights, more difficult for F/P because of their 4 mob Fire Arrow and slow Explosion.
Blue Kentaurus @ 118 - Great map
Phantom Watch @ 121 - ??
Grim Phantom Watch @ 124 - ??
Yeti and Pepe @ 122 - I'm not a big fan of Y&P but it's good for this range I believe
Blue Dragon Turtle @ 127 - Map spawn is ridiculous
Lycanthrope @ 129 - ?
Blue Wyvern @ 137 - ?
Qualm @ 15x
Grupins @ 46 - Decent map. Has two platforms and a bottom ground so is a bit spread out.
Moon Bunny @ 55 - Decent spawn, but not as well suited for Fire Arrow as White Fangs
White Fang @ 55 - Overcrowded because it's one of the best 55 training spots
Water Goblin @ 60 - I presume the map is good since both monsters are fire weak, but it may be a bit big?
Samiho @ 62 - Curse ffffffuuuuuuuuuuuu. Old Fox map has great spawn. Drops Earrings, hope for potential.
Block Golem @ 63 - Spawn looks pretty good. Suited for Fire Arrow. You'll be training in Omega in 6x anyways if you don't want to Block Golem
Cactus variety @ early 7x - Not sure if it's any good. Should be decent spawn for just starting out 3rd job, so an option for Knights and Inferno Rangers
Sand Dwarf @ 84 - Maps are easy to navigate and the spawn is similar for all Ariant maps, never pure spawn though I believe
Desert Giant @ 88 - hard to find I think?
Hankie @ 107 - Dual weak Fire and Poison, decent spawn but looks a bit difficult to navigate. Might be a teleporter somewhere?
Death Teddy @ 112 - Ghost Pirates are better I think?
Ghost Pirate @ 112 - Better than Death Teddies I think?
Dual Ghost Pirate @ 114 -Better than Ghost Pirates I think?
Yeti @ 117 - Meh? Good spawn, I believe there's a teleporter to help cycle from bottom to top. Great for Rangers and Inferno, should be pretty good for Knights, more difficult for F/P because of their 4 mob Fire Arrow and slow Explosion.
Blue Kentaurus @ 118 - Great map
Phantom Watch @ 121 - ??
Grim Phantom Watch @ 124 - ??
Yeti and Pepe @ 122 - I'm not a big fan of Y&P but it's good for this range I believe
Blue Dragon Turtle @ 127 - Map spawn is ridiculous
Lycanthrope @ 129 - ?
Blue Wyvern @ 137 - ?
Qualm @ 15x
Lightning Weak
Lorang @ 36 - ?
Clang @ 38 - ?
Green Bubble Tea @ 38 - While you're in Kerning Square, might as well? Bubble Tea spawns are pretty good, but I'm not sure if these spawn with Yellow, because those resist Lightning =[
Dark Cloud Fox @ 45 - I think these have decent spawn in Zipangu
Spirit Viking @ 119 - Hurrr
Gigantic Spirit Viking @ 122 - Durrr
Rexton @ 131 - Decent spawn map, but may be a bit big unless there's teleporters
Qualm @ 15x
Oblivion @ 16x
Lorang @ 36 - ?
Clang @ 38 - ?
Green Bubble Tea @ 38 - While you're in Kerning Square, might as well? Bubble Tea spawns are pretty good, but I'm not sure if these spawn with Yellow, because those resist Lightning =[
Dark Cloud Fox @ 45 - I think these have decent spawn in Zipangu
Spirit Viking @ 119 - Hurrr
Gigantic Spirit Viking @ 122 - Durrr
Rexton @ 131 - Decent spawn map, but may be a bit big unless there's teleporters
Qualm @ 15x
Oblivion @ 16x
Ice Weak
Sand Dwarf @ 84 - Dark Sand Dwarf map is better
Dark Sand Dwarf @ 84 - I believe the best map for Ice Strike; has Dark Sand Dwarf and Scorpions, completely flat perfect for Telecasting across. So good in fact, that 1/3rd of the KMS channels has botters making $$$. Really good for Snipers too since it's perfectly flat. Shouldn't be bad for Knights who want to get a bit of Ice Charge in.
Desert Giant @ 88 - Doubt they're as good as Dark Sand Dwarves
Deep Buffoon @ 106 - Seem a bit out of the way, plus mixed spawn?
Blood Harp @ 112 - Good spawn, don't have to worry about debuffs since you're freezing, should be good money too
Birk @ 114 - Not as good as Harps in my opinion
Red Kentaurus @ 118 - Never liked the Red Kent maps but it's manageable
Red Dragon Turtle @ 128 - Fantastic map in my opinion. Really good for Marksmen too, in my opinion due to the layout. Might be more of a struggle for Paladins than other options available.
Brexton @ 133 - FFFFFFFFFFFFUUUUUUUUUUU Went into this map and they nerfed my Aran training cycle. Garbage map because it's so friggin gigantic and there's no teleporters to the top platforms anymore that I can find
Red Wyvern @ 134 - ?
Bain @ 136 - Showa =D
Oblivion @ 16x
Sand Dwarf @ 84 - Dark Sand Dwarf map is better
Dark Sand Dwarf @ 84 - I believe the best map for Ice Strike; has Dark Sand Dwarf and Scorpions, completely flat perfect for Telecasting across. So good in fact, that 1/3rd of the KMS channels has botters making $$$. Really good for Snipers too since it's perfectly flat. Shouldn't be bad for Knights who want to get a bit of Ice Charge in.
Desert Giant @ 88 - Doubt they're as good as Dark Sand Dwarves
Deep Buffoon @ 106 - Seem a bit out of the way, plus mixed spawn?
Blood Harp @ 112 - Good spawn, don't have to worry about debuffs since you're freezing, should be good money too
Birk @ 114 - Not as good as Harps in my opinion
Red Kentaurus @ 118 - Never liked the Red Kent maps but it's manageable
Red Dragon Turtle @ 128 - Fantastic map in my opinion. Really good for Marksmen too, in my opinion due to the layout. Might be more of a struggle for Paladins than other options available.
Brexton @ 133 - FFFFFFFFFFFFUUUUUUUUUUU Went into this map and they nerfed my Aran training cycle. Garbage map because it's so friggin gigantic and there's no teleporters to the top platforms anymore that I can find
Red Wyvern @ 134 - ?
Bain @ 136 - Showa =D
Oblivion @ 16x
Poison Weak
Rash @ 97 Not sure if it's worthwhile to cycle the Rash map just for advantage since DoT doesn't really need it
Hankie @ 107 - More worthwhile since they're weak to Fire as well
Harp @ 109 - Harps are good
Rexton @ 131 - Not sure if there's good cycling potential for poisoning
Chief/Qualm Guardians @ 155/157
Oblivion @ 16x
Rash @ 97 Not sure if it's worthwhile to cycle the Rash map just for advantage since DoT doesn't really need it
Hankie @ 107 - More worthwhile since they're weak to Fire as well
Harp @ 109 - Harps are good
Rexton @ 131 - Not sure if there's good cycling potential for poisoning
Chief/Qualm Guardians @ 155/157
Oblivion @ 16x
lol Forgot Holy. I ignored Ice Weak before 7x because it's obviously faster to train on Lightning Neutral.
Holy Weak
Soul Teddy & Master Soul Teddy at 96/98 - Went through this map a lot on my Shadower, and it looks okay. Spawn is pretty good, and there's a teleporter at the bottom like most Ludi Maps now. Simple to circulate, drops Dark Crystals and Boomerang Step 20 which is why I was there, may be another pro.
Bone Fish @ 98 - These maps are pineappleing ridiculous for Dawn Warriors because Soul Driver is so overpowered, they OHKO and then some, and pop Goby Houses so fast if they're in that map too. Not sure how the architecture is for Priests though.
Dreamy Ghost @ 100 - Good as always
Klock & Dark Klock @ 102/105 - Never got a good look at the maps here
Death Teddy @ 112 - ?
Master Death Teddy @ 116 - I presume the Hidden Street is even better now?
Black Kentaurus @ 118 - If I recall correctly, the map is okay.
Dark Yeti @ 119 - Pretty good spawn in the Dark Yeti map, but it could stand to have a teleporter at the bottom like the maps preceding it... Can be difficult to navigate in my opinion
Dark Yeti & Pepe @ 124 - ?
Phantom Watch @ 121 - I think it's good?
Grim Phantom Watch @ 124 - ^?
Zombies @ 132 - Probably good?
Skelegon @ 147 - hurrrrr
Skelosaurus @ 153 - durrrrrr
Soul Teddy & Master Soul Teddy at 96/98 - Went through this map a lot on my Shadower, and it looks okay. Spawn is pretty good, and there's a teleporter at the bottom like most Ludi Maps now. Simple to circulate, drops Dark Crystals and Boomerang Step 20 which is why I was there, may be another pro.
Bone Fish @ 98 - These maps are pineappleing ridiculous for Dawn Warriors because Soul Driver is so overpowered, they OHKO and then some, and pop Goby Houses so fast if they're in that map too. Not sure how the architecture is for Priests though.
Dreamy Ghost @ 100 - Good as always
Klock & Dark Klock @ 102/105 - Never got a good look at the maps here
Death Teddy @ 112 - ?
Master Death Teddy @ 116 - I presume the Hidden Street is even better now?
Black Kentaurus @ 118 - If I recall correctly, the map is okay.
Dark Yeti @ 119 - Pretty good spawn in the Dark Yeti map, but it could stand to have a teleporter at the bottom like the maps preceding it... Can be difficult to navigate in my opinion
Dark Yeti & Pepe @ 124 - ?
Phantom Watch @ 121 - I think it's good?
Grim Phantom Watch @ 124 - ^?
Zombies @ 132 - Probably good?
Skelegon @ 147 - hurrrrr
Skelosaurus @ 153 - durrrrrr

