2010-11-28, 03:10 AM
If you guys are willing to download a small little program I've already solved this problem along with how to account for crits.
I programmed the solution in something called Pari.
The trouble is when you have huge ranges, then you have to scale everything down otherwise you get huge overflows and I really dont want to have to bother with programming around that since I... frankly... dont really care.
It involves the expanding the polynomial
[ x^(lower range) + ... + x^(higher range) ] ^ a*n. Where a is the number of attacks your skill does, and n is the number of times you'll use the skill.
It checks for n's between 1 and 6, since anything past that isn't really that important to me.
If it doesn't cause an overflow, the solution time is quite slow.
I programmed the solution in something called Pari.
The trouble is when you have huge ranges, then you have to scale everything down otherwise you get huge overflows and I really dont want to have to bother with programming around that since I... frankly... dont really care.
It involves the expanding the polynomial
[ x^(lower range) + ... + x^(higher range) ] ^ a*n. Where a is the number of attacks your skill does, and n is the number of times you'll use the skill.
It checks for n's between 1 and 6, since anything past that isn't really that important to me.
If it doesn't cause an overflow, the solution time is quite slow.

