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Expected Hits/Kill [mathy thread]
#8
If you guys are willing to download a small little program I've already solved this problem along with how to account for crits.

I programmed the solution in something called Pari.

The trouble is when you have huge ranges, then you have to scale everything down otherwise you get huge overflows and I really dont want to have to bother with programming around that since I... frankly... dont really care.

It involves the expanding the polynomial

[ x^(lower range) + ... + x^(higher range) ] ^ a*n. Where a is the number of attacks your skill does, and n is the number of times you'll use the skill.

It checks for n's between 1 and 6, since anything past that isn't really that important to me.

If it doesn't cause an overflow, the solution time is quite slow.
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Messages In This Thread
Expected Hits/Kill [mathy thread] - by Russt - 2010-11-27, 09:38 PM
Expected Hits/Kill [mathy thread] - by Fiel - 2010-11-27, 09:59 PM
Expected Hits/Kill [mathy thread] - by Noah - 2010-11-27, 10:26 PM
Expected Hits/Kill [mathy thread] - by Russt - 2010-11-27, 10:34 PM
Expected Hits/Kill [mathy thread] - by XTOTHEL - 2010-11-27, 11:17 PM
Expected Hits/Kill [mathy thread] - by Russt - 2010-11-27, 11:43 PM
Expected Hits/Kill [mathy thread] - by Stereo - 2010-11-27, 11:54 PM
Expected Hits/Kill [mathy thread] - by shouri - 2010-11-28, 03:10 AM
Expected Hits/Kill [mathy thread] - by Russt - 2010-11-28, 03:18 AM
Expected Hits/Kill [mathy thread] - by shouri - 2010-11-28, 03:28 AM
Expected Hits/Kill [mathy thread] - by Stereo - 2010-11-28, 03:39 AM
Expected Hits/Kill [mathy thread] - by Russt - 2010-11-28, 04:24 AM

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