2010-11-27, 08:57 PM
Okay. So again it depends how specific you want to be.
If all you want to do is incorporate defense, you can just use EXP/HP * (100 - DRate). Ideally you would compute this separately for physical and magical damage, but to combine them you can do this: EXP/HP * (200 - PDRate - MDRate)
Then you can multiply this by mobs/area to give a crude overall measure.
If you're allowed to use data from your own damage range, you can calculate expected hits per kill, and from there approximate time per kill (factoring in mobs/area; either more hits or fewer mobs means more time) and then calculate exp/time.
If all you want to do is incorporate defense, you can just use EXP/HP * (100 - DRate). Ideally you would compute this separately for physical and magical damage, but to combine them you can do this: EXP/HP * (200 - PDRate - MDRate)
Spoiler
Then you can multiply this by mobs/area to give a crude overall measure.
If you're allowed to use data from your own damage range, you can calculate expected hits per kill, and from there approximate time per kill (factoring in mobs/area; either more hits or fewer mobs means more time) and then calculate exp/time.

