2010-11-26, 02:50 AM
Damage is damage... Plus, maxing Slash Blast during 1st Job has always been a vital warrior skill. There are times even during 1st job you need that skill maxed out and strong so you can train and hunt faster. It's one of the only few 1st job skills that actually can effective tackle mobs of monsters. Pre or Post BB, it's going to still be a staple skill for warriors during 1st job.
Nerfing a staple skill just to gain a small extra is never a wise move. Staple skills will still be staple skills even after Big Bang regardless of how you want to view it. Crippling a staple skill is never a good idea. 9 times out of 10, you end up dead a lot or restarting the character out of frustration. I've done that before out of recklessness and ignorance and learned my lesson carefully not to do it.
Consider this...
Slash Blast does 180% damage when maxed and add in Max Improved Fundamental for 70% extra for a total of 250% damage on up to 6 monsters. Toss in 150% extra damage from a Maxed Final Attack (when it activates), and more or less get a total combo attack of nearly 400% damage on at least 6 monsters with some possible degradation into the trail of damage, but still the damage adds up to a whopping 400% possible even it it takes multiple hits.
Ground Smash has only a rage of 200%, Slash Blast in theory and practice has the ability to hit farther out when used against a mob making it still more useful.
Plus you wont get Ground Smash till later anyway and by that time you'll need all your buffing 2nd job skills along with Iron Body.
Nerfing a staple skill just to gain a small extra is never a wise move. Staple skills will still be staple skills even after Big Bang regardless of how you want to view it. Crippling a staple skill is never a good idea. 9 times out of 10, you end up dead a lot or restarting the character out of frustration. I've done that before out of recklessness and ignorance and learned my lesson carefully not to do it.
Consider this...
Slash Blast does 180% damage when maxed and add in Max Improved Fundamental for 70% extra for a total of 250% damage on up to 6 monsters. Toss in 150% extra damage from a Maxed Final Attack (when it activates), and more or less get a total combo attack of nearly 400% damage on at least 6 monsters with some possible degradation into the trail of damage, but still the damage adds up to a whopping 400% possible even it it takes multiple hits.
Ground Smash has only a rage of 200%, Slash Blast in theory and practice has the ability to hit farther out when used against a mob making it still more useful.
Plus you wont get Ground Smash till later anyway and by that time you'll need all your buffing 2nd job skills along with Iron Body.
