2010-11-26, 01:22 AM
JoeTang Wrote:Final Attack sucks. Slash Blast becomes even more useless at the higher levels because monster sizes get so big that it's impossible for them to clump up enough to hit more than 3 of them at any given time unless you have a rushing skill or waste the time trying to lure them.
A free 150% damage 50% of attacks is useless? What? You do realize that Post-BB, the delay caused by FA is completely removed in all its forms. It doesn't even have the animation anymore in most situations over every single class.
Slash Blast is not in the least useless. Most areas you train on, especially Post-BB, are clumped monsters. Drakes, Trojans, etc, are all in clumped masses on relatively small platforms. Yes, it's all preference, but meanwhile I do want to mention that after SB hits the first monster, it GAINS the range of Ground Smash -20. Ground Smash has a range of 200, and SB post first hit is 180. It's barely noticeable. Since most of the training areas are clumped monsters in large numbers, in the majority of situations the lower damage is easily made up for by the fact that you are hitting 6 monsters instead of 3. You might lose (I think) 80% damage per mob, equaling 240%, but meanwhile you recover over 700% because you hit 3 more monsters.
I've also noticed that in straight maps where you need more than 2 hits to kill, luring monsters is a beyond effective method. I trained significantly faster at 80+ on KMS by luring every monster in the Mossy Mushroom map in EF before killing them, waiting for the respawn, and redoing the process. I leveled about 25-35% faster than when I killed them as I encountered them. This does cost more HP, however it costs less MP, and saves you time in the end, believe it or not.
Once you get CB, this entire discussion is mute anyway, and I agree with this build in doing All 3 Charges to Level 6 then maxing CB. Why? Because if you WERE to fight Ice weak mobs, you have the increased damage boost from Ice + Lightning. I don't know really how many monsters are weak to Ice, Fire, and Lightning early on, however I do know that it never hurts to be prepared. Plus, if you're having issues with ranged attacks by enemies, Ice Charge is beyond helpful with this. You may sacrifice up to 10% damage, but meanwhile you also save yourself a ton of HP.

