2010-11-25, 04:25 PM
Other things I wish they added:
*possible spoilers ahead*
A better way to determine what stats a piece of equipment will upgrade while in shops and how that will affect my adventurers.
Learning about how different refurnishings of the shop affect customers entering
Stop customers from selling me USELESS items at the end of the game. By that point, I just buy everything back at base price just to keep my Just Combos going.
Little Girls are way too stingy.
Allow me to see what advance orders I have while in town.
Include more SP on dungeon characters.
Make consumables cheaper.
Make dungeon crawling give better rewards at regular intervals.
Make my rival mean something rather than just coming around talking about all of her expensive affairs I don't care about. The storyline mentioned that the place I was living in belonged to her and even implied that she would be a rival. I never felt the rivalry.
More frequent boss battles
Make leveling up a bit less grindy.
More varied mobs - usually there'd only be like 3 - 4 different mobs per floor that are ridiculously easy to beat.
Stop respawning mobs while I'm working on cleaning a floor. Please give me that sense of accomplishment without having to backtrack to kill everything twice.
Give the Chapel, Town Square, and Pub more use than a scripted events area.
When doing business with customers, make it more obvious whether they're selling to me or I'm selling to them. "Capitalism, Ho!" doesn't really tell me one way or the other.
Give customers names so I know if I have a repeat customer.
Tone down the tutorial a bit. I don't need to do tutorial stuff twice.
Overall, the game is good and the innovation is there, but it really lacks the polish to be a great game.
*possible spoilers ahead*
A better way to determine what stats a piece of equipment will upgrade while in shops and how that will affect my adventurers.
Learning about how different refurnishings of the shop affect customers entering
Stop customers from selling me USELESS items at the end of the game. By that point, I just buy everything back at base price just to keep my Just Combos going.
Little Girls are way too stingy.
Allow me to see what advance orders I have while in town.
Include more SP on dungeon characters.
Make consumables cheaper.
Make dungeon crawling give better rewards at regular intervals.
Make my rival mean something rather than just coming around talking about all of her expensive affairs I don't care about. The storyline mentioned that the place I was living in belonged to her and even implied that she would be a rival. I never felt the rivalry.
More frequent boss battles
Make leveling up a bit less grindy.
More varied mobs - usually there'd only be like 3 - 4 different mobs per floor that are ridiculously easy to beat.
Stop respawning mobs while I'm working on cleaning a floor. Please give me that sense of accomplishment without having to backtrack to kill everything twice.
Give the Chapel, Town Square, and Pub more use than a scripted events area.
When doing business with customers, make it more obvious whether they're selling to me or I'm selling to them. "Capitalism, Ho!" doesn't really tell me one way or the other.
Give customers names so I know if I have a repeat customer.
Tone down the tutorial a bit. I don't need to do tutorial stuff twice.
Overall, the game is good and the innovation is there, but it really lacks the polish to be a great game.
