2010-11-23, 06:37 AM
My idea, if I ever made one.
1st job: Leave Power Strike, max Iron Body + MaxHP. The rest doesn't matter.
2nd job: Depends on the exp on the Rombots in CPQ to max Fundamentals + Slash Blast or Ground Smash. +5 Mastery, +5 Booster takes priority.
Be warned though, you don't CPQ all the way to 70.
3rd job: No idea, I have no experience with charges lol. Since Combat Order is a must-cast every rebuff, I'd leave the non-requisite skills at 18 and put as many points as I can spare into not-as-useful skills (see: Crash).
Probably Fire charge to a decent lvl + Thunder charge for dualing -> 3~5 Combat Orders, max Charge Blow, Shield Mastery, finish the rest.
4th job: +1 Rush, +1 ACB, +1 Divine Shield.
- +1 MW? (free 2 points, why not), +1 Blast
- Max ACB
- Max Divine Shield
- Max Divine Charge, Power Stance, Blast, MW, Guardian, Achilles.
1st job: Leave Power Strike, max Iron Body + MaxHP. The rest doesn't matter.
2nd job: Depends on the exp on the Rombots in CPQ to max Fundamentals + Slash Blast or Ground Smash. +5 Mastery, +5 Booster takes priority.
Be warned though, you don't CPQ all the way to 70.
3rd job: No idea, I have no experience with charges lol. Since Combat Order is a must-cast every rebuff, I'd leave the non-requisite skills at 18 and put as many points as I can spare into not-as-useful skills (see: Crash).
Probably Fire charge to a decent lvl + Thunder charge for dualing -> 3~5 Combat Orders, max Charge Blow, Shield Mastery, finish the rest.
4th job: +1 Rush, +1 ACB, +1 Divine Shield.
- +1 MW? (free 2 points, why not), +1 Blast
- Max ACB
- Max Divine Shield
- Max Divine Charge, Power Stance, Blast, MW, Guardian, Achilles.

