2010-11-23, 06:03 AM
1st: Pretty basic stuff. But I really liked what Stero was pushing in another thread where he had shaved some points off of Slash Blast to pump a little more Iron Body. Iron Body is a pretty useful skill post-bb. You'll be casting it forever. With Shield Mastery having an effect on ALL of your defense, it becomes an even bigger help. Getting it to 18 and leaving Slash Blast at 13 will be fine enough. Besides, the time spent using Slash Blast is pretty short if you jump on Ground Strike. If not, keep it your way. Consider that a route B, though.
2nd: It looks solid for people who prefer Slash Blast. I could not stand Slash Blast for 2nd job training. I can think of a few places where Slash Blast would've completely outpaced Ground Smash like Drakes and such, but I still hate the skill. Ground Strike feels much better. Personal preference. Add a build B for maxed Ground Strike and 1 Improved Fundamentals.
3rd: It looks good. Big thing I did differently was add 5 into restoration and 2 into Combat Orders pretty early. Combat Orders was not at all necessary, but pays off when you have multiple skills sitting at 19.
I really don't agree with is waiting until level 103 to have max Restoration. Investing into Restoration earlier will help you with pot costs tremendously. And I just plain didn't like having to carry HP pots on me. Keeps you out and training for longer. I don't see any big use for Level 6 Ice Charge @ level 76. Not taking touch damage is a negligible pro if you have Restoration and can make up the lost HP while keeping your best charge active. And the random +6 Lightning Charge isn't doing much for your damage. Scrap it and hit Charged Blow earlier.
While you don't want to discuss 4th here, you may as well have the solid start up.
1 Rush/1 Blast/1 ACB or Save.
Max ACB. If you don't have the book, have 10 AP on reserve to instantly max it when you do get it.
Max Bossing Armor.
You might want to consider throwing a point into Guardian after Bossing Armor is all done. 13% activation rate at level 3 is pretty solid for a 1SP investment.
2nd: It looks solid for people who prefer Slash Blast. I could not stand Slash Blast for 2nd job training. I can think of a few places where Slash Blast would've completely outpaced Ground Smash like Drakes and such, but I still hate the skill. Ground Strike feels much better. Personal preference. Add a build B for maxed Ground Strike and 1 Improved Fundamentals.
3rd: It looks good. Big thing I did differently was add 5 into restoration and 2 into Combat Orders pretty early. Combat Orders was not at all necessary, but pays off when you have multiple skills sitting at 19.
I really don't agree with is waiting until level 103 to have max Restoration. Investing into Restoration earlier will help you with pot costs tremendously. And I just plain didn't like having to carry HP pots on me. Keeps you out and training for longer. I don't see any big use for Level 6 Ice Charge @ level 76. Not taking touch damage is a negligible pro if you have Restoration and can make up the lost HP while keeping your best charge active. And the random +6 Lightning Charge isn't doing much for your damage. Scrap it and hit Charged Blow earlier.
While you don't want to discuss 4th here, you may as well have the solid start up.
1 Rush/1 Blast/1 ACB or Save.
Max ACB. If you don't have the book, have 10 AP on reserve to instantly max it when you do get it.
Max Bossing Armor.
You might want to consider throwing a point into Guardian after Bossing Armor is all done. 13% activation rate at level 3 is pretty solid for a 1SP investment.

