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#30
Stereo Wrote:Combat Orders is nice for maxing things out...
It also means that you'll effectively rely on Combat Orders to get your maximum damage. If you get dispelled, your HP, defense, and above all else, mastery will drop on the spot. You'll have to cast Combat Orders first before casting all other abilities just to get your stats back.

As for the build, there is a lot you should probably consider before throwing out ideas. I wouldn't call this a guide, but a build since it's nothing more than your expected build in which you would ask for criticism rather than suggesting other people what to do (as guides normally do). Most of the people commenting are very right to what they are saying since it is far more benefitial to take certain skills before others. HP max adds 20% HP, it doesn't raise your maximum HP over time what so ever and does not make a big enough difference early on to not choose Power Strike or Slash Blast first.

With the second job, double check your points. If you max everything except Ground Smash, you should only have a level 2 Ground Smash, not 3 (look at level 67).

The third job elements are all choice, which is fair enough. Fire typically has more training areas while ice offers the most potion saving, so you are in no way wrong to pick ice. I would however suggest that you bump Charged Blow a bit earlier for maximum damage. You may also want to consider that it stuns 90% of the time and is spammable. With adding into Ground Smash, most people (myself included) would not do that since it offers no use to max a skill. If you have an issue with not maxing skills (my current Hero is just like that with maximum HP Recovery and near max Endure), then go right ahead. Keep in mind that Defense is much more valued in Big Bang than now. Lastly, Restoration is a pre-requiste for Combat Orders.

Now, I know you plan on 2-handed weapons, so not choosing Guardian is fine. If you don't know, Guardian not only blocks 40% of the time stunning the attacker for 6 seconds, but it also resists status debuffs (such as seal) 30% of the time as well as 30% resistance to all "attribute" attacks (I'm assuming magic, but it could just be a further boost to Achilles). I'm not going to say that the two latter effects work without a shield, but the skill itself does not mention it requires a shield for anything except the blocking. Don't take my word on it. If that is the case though (again, get confirmation), you may want to reconsider. Otherwise, I don't see too much of an issue for the 4th job build itself.

I hope a little constructive criticism helps.


Messages In This Thread
TO Mods: Please delete this thread. - by Stereo - 2010-11-21, 07:29 PM
TO Mods: Please delete this thread. - by Dusk - 2010-11-21, 07:32 PM
TO Mods: Please delete this thread. - by Link - 2010-11-21, 07:35 PM
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TO Mods: Please delete this thread. - by Dusk - 2010-11-21, 07:51 PM
TO Mods: Please delete this thread. - by Link - 2010-11-21, 07:56 PM
TO Mods: Please delete this thread. - by Stereo - 2010-11-21, 07:56 PM
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TO Mods: Please delete this thread. - by JoeTang - 2010-11-21, 08:03 PM
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TO Mods: Please delete this thread. - by Stereo - 2010-11-21, 08:30 PM
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TO Mods: Please delete this thread. - by ghostofhalo - 2010-11-22, 04:22 PM
TO Mods: Please delete this thread. - by Stereo - 2010-11-22, 04:34 PM
TO Mods: Please delete this thread. - by Stereo - 2010-11-22, 04:47 PM
TO Mods: Please delete this thread. - by Stereo - 2010-11-22, 04:53 PM
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