New Build:
1st:
20 Double Swing
10 Combo Ability
5 Combat Step
6 Combo Smash
20 Polearm Booster
2nd:
20 Triple Swing
20 Polearm Mastery
20 Combo Drain
16 Combo Fenrir
10 Body Pressure
17 Final Charge
18 Snow Charge
3rd:
20 Full Swing
20 Combo Critical
20 Cleaving Attack
16 Final Toss
20 Combo Judgement
20 Smart Knock-back
20 Combo Recharge
15 Whirlwind/Rolling Spin
4th:
1st job: Meh... Combo smash, I prefer longer booster. Idk if smash would be more important for people who make Aran AFTER the revamp update, but since I will get Combo Fenrir right away, it completely replaces skill like smash in terms of dealing damage.
2nd job: Same as in the old build, but there was 1 SP too much so took that away from Final Charge
3rd job: Forgot 4th job skills in my last build, those made it obvious choice to max recharge. After a while of thinking, I agreed that rolling spin doesn't need to be maxed. There was discussion on which is more useful, Toss or Rolling Spin, so I just shared the SP for both.
1st:
20 Double Swing
10 Combo Ability
5 Combat Step
6 Combo Smash
20 Polearm Booster
2nd:
20 Triple Swing
20 Polearm Mastery
20 Combo Drain
16 Combo Fenrir
10 Body Pressure
17 Final Charge
18 Snow Charge
3rd:
20 Full Swing
20 Combo Critical
20 Cleaving Attack
16 Final Toss
20 Combo Judgement
20 Smart Knock-back
20 Combo Recharge
15 Whirlwind/Rolling Spin
4th:
1st job: Meh... Combo smash, I prefer longer booster. Idk if smash would be more important for people who make Aran AFTER the revamp update, but since I will get Combo Fenrir right away, it completely replaces skill like smash in terms of dealing damage.
2nd job: Same as in the old build, but there was 1 SP too much so took that away from Final Charge
3rd job: Forgot 4th job skills in my last build, those made it obvious choice to max recharge. After a while of thinking, I agreed that rolling spin doesn't need to be maxed. There was discussion on which is more useful, Toss or Rolling Spin, so I just shared the SP for both.

