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TO Mods: Please delete this thread.
#27
Jamie_Kurosawa Wrote:Then by all means go ahead and make your own post-BB Paladin, and not a guide, I mean the real deal, make a character and then test your guide against it.

I know what I'm talking about here and would have a better perspective of it.

Also, I would challenge someone to test my build and see how it does, other than myself.

I've never liked shields because one hand weapons have reduced strike ranges. Not cool.

A Paladin who maxes HP Increase at level 13 will have the exact same HP as a Paladin who maxes HP Increase at level 200. So why the pineapple would you max it first?

Slash Blast has just as much initial range as Power Strike. After it hits a monster, a huge range behind it will get hit by the area of effect. I never once used Power Strike in KMS to train. I only used it to see its effect with Final Attack. Ground Smash and Slash Blast are superior to it in every regard for training because if there exists a single monster, then you can either lure it to another group of larger monsters with Slash Blast, or ignore it. The hits to kill monsters was hardly any different with Slash Blast compared to Power Strike either, and maxed Ground Smash does more damage until you max Improved Fundamentals. Improved Fundamentals is pretty useless because rarely end up in situations where you use Power Strike or Slash Blast.

Final Attack sucks with Slash Blast. It spreads 150% damage to six monsters unevenly, regardless of if six monsters exist. It spreads damage the exact same way it does pre-Big Bang. It should never speed up training with Slash Blast because you're still going to need x hits to kill the mob, even if the first monster dies in less than x hits.
Ground Smash almost completely overrides Slash Blast and Power Strike in utility at level 1 because it has range and you can 2HKO monsters for a very long time, even with level 1 Ground Smash unfunded. Ice Charge is completely worthless because no monsters do significant enough damage to warrant the freeze. There are no ice-weak monsters until level 84. Charge Blow has stun so it makes the freeze on Ice Charge worthless as well. There are however fire-weak monsters in 7x that are trainable, though the best options are still neutral.


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TO Mods: Please delete this thread. - by Stereo - 2010-11-21, 07:29 PM
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